i965: Clean up fs_visitor::run and rename to run_fs

Now that fs_visitor::run is back to being only fragment
shader compilation, we can clean up a few stage == MESA_SHADER_FRAGMENT
conditions and rename it to run_fs.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kristian Høgsberg 2014-10-27 23:36:31 -07:00
parent 8b6a797d74
commit 7ff457b930
2 changed files with 15 additions and 19 deletions

View File

@ -3665,8 +3665,13 @@ fs_visitor::run_vs()
}
bool
fs_visitor::run()
fs_visitor::run_fs()
{
brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
assert(stage == MESA_SHADER_FRAGMENT);
sanity_param_count = prog->Parameters->NumParameters;
assign_binding_table_offsets();
@ -3695,13 +3700,7 @@ fs_visitor::run()
/* We handle discards by keeping track of the still-live pixels in f0.1.
* Initialize it with the dispatched pixels.
*/
bool uses_kill =
(stage == MESA_SHADER_FRAGMENT) &&
((brw_wm_prog_data*) this->prog_data)->uses_kill;
bool alpha_test_func =
(stage == MESA_SHADER_FRAGMENT) &&
((brw_wm_prog_key*) this->key)->alpha_test_func;
if (uses_kill) {
if (wm_prog_data->uses_kill) {
fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
discard_init->flag_subreg = 1;
}
@ -3724,7 +3723,7 @@ fs_visitor::run()
emit(FS_OPCODE_PLACEHOLDER_HALT);
if (alpha_test_func)
if (wm_key->alpha_test_func)
emit_alpha_test();
emit_fb_writes();
@ -3740,13 +3739,10 @@ fs_visitor::run()
return false;
}
if (stage == MESA_SHADER_FRAGMENT) {
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
if (dispatch_width == 8)
prog_data->reg_blocks = brw_register_blocks(grf_used);
else
prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
}
if (dispatch_width == 8)
wm_prog_data->reg_blocks = brw_register_blocks(grf_used);
else
wm_prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
/* If any state parameters were appended, then ParameterValues could have
* been realloced, in which case the driver uniform storage set up by
@ -3786,7 +3782,7 @@ brw_wm_fs_emit(struct brw_context *brw,
/* Now the main event: Visit the shader IR and generate our FS IR for it.
*/
fs_visitor v(brw, mem_ctx, key, prog_data, prog, fp, 8);
if (!v.run()) {
if (!v.run_fs()) {
if (prog) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
@ -3805,7 +3801,7 @@ brw_wm_fs_emit(struct brw_context *brw,
if (!v.simd16_unsupported) {
/* Try a SIMD16 compile */
v2.import_uniforms(&v);
if (!v2.run()) {
if (!v2.run_fs()) {
perf_debug("SIMD16 shader failed to compile, falling back to "
"SIMD8 at a 10-20%% performance cost: %s", v2.fail_msg);
} else {

View File

@ -414,7 +414,7 @@ public:
const fs_reg &varying_offset,
uint32_t const_offset);
bool run();
bool run_fs();
bool run_vs();
void optimize();
void allocate_registers();