anv/pipeline: Unify 3DSTATE_GS emission
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@ -105,53 +105,7 @@ genX(graphics_pipeline_create)(
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#endif
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emit_3dstate_vs(pipeline);
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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} else {
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const struct anv_shader_bin *gs_bin =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.KernelStartPointer = gs_bin->kernel.offset;
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gs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_GEOMETRY,
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gs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
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gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
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gs.OutputTopology = gs_prog_data->output_topology;
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gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
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gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
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gs.DispatchGRFStartRegisterForURBData =
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gs_prog_data->base.base.dispatch_grf_start_reg;
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gs.SamplerCount = get_sampler_count(gs_bin);
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gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
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gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
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/* This in the next dword on HSW. */
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gs.ControlDataFormat = gs_prog_data->control_data_format;
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gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
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gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
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gs.DispatchMode = gs_prog_data->base.dispatch_mode;
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gs.StatisticsEnable = true;
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gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
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# if (GEN_IS_HASWELL)
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gs.ReorderMode = TRAILING;
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# else
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gs.ReorderEnable = true;
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# endif
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gs.FunctionEnable = true;
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}
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}
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emit_3dstate_gs(pipeline);
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
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@ -53,9 +53,6 @@ genX(graphics_pipeline_create)(
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
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const struct anv_physical_device *physical_device =
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&device->instance->physicalDevice;
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const struct gen_device_info *devinfo = &physical_device->info;
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struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
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struct anv_pipeline *pipeline;
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VkResult result;
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@ -112,65 +109,7 @@ genX(graphics_pipeline_create)(
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wm_prog_data ? wm_prog_data->barycentric_interp_modes : 0;
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}
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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} else {
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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const struct anv_shader_bin *gs_bin =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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uint32_t offset = 1;
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uint32_t length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.SingleProgramFlow = false;
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gs.KernelStartPointer = gs_bin->kernel.offset;
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gs.VectorMaskEnable = false;
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gs.SamplerCount = get_sampler_count(gs_bin);
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gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
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gs.ExpectedVertexCount = gs_prog_data->vertices_in;
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gs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_GEOMETRY,
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gs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
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gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
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gs.OutputTopology = gs_prog_data->output_topology;
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gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
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gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
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gs.DispatchGRFStartRegisterForURBData =
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gs_prog_data->base.base.dispatch_grf_start_reg;
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gs.MaximumNumberofThreads = devinfo->max_gs_threads / 2 - 1;
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gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
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gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
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gs.DispatchMode = gs_prog_data->base.dispatch_mode;
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gs.StatisticsEnable = true;
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gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
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gs.ReorderMode = TRAILING;
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gs.FunctionEnable = true;
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gs.ControlDataFormat = gs_prog_data->control_data_format;
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gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
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gs.StaticOutputVertexCount =
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gs_prog_data->static_vertex_count >= 0 ?
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gs_prog_data->static_vertex_count : 0;
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/* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
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* UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
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* UserClipDistanceCullTestEnableBitmask(v)
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*/
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gs.VertexURBEntryOutputReadOffset = offset;
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gs.VertexURBEntryOutputLength = length;
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}
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}
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emit_3dstate_gs(pipeline);
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emit_3dstate_vs(pipeline);
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const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
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@ -1053,4 +1053,77 @@ emit_3dstate_vs(struct anv_pipeline *pipeline)
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}
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}
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static void
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emit_3dstate_gs(struct anv_pipeline *pipeline)
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{
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const struct gen_device_info *devinfo = &pipeline->device->info;
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const struct anv_shader_bin *gs_bin =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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return;
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}
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.FunctionEnable = true;
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gs.StatisticsEnable = true;
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gs.KernelStartPointer = gs_bin->kernel.offset;
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gs.DispatchMode = gs_prog_data->base.dispatch_mode;
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gs.SingleProgramFlow = false;
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gs.VectorMaskEnable = false;
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gs.SamplerCount = get_sampler_count(gs_bin);
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gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
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gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
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gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
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if (GEN_GEN == 8) {
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/* Broadwell is weird. It needs us to divide by 2. */
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gs.MaximumNumberofThreads = devinfo->max_gs_threads / 2 - 1;
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} else {
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gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
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}
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gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
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gs.OutputTopology = gs_prog_data->output_topology;
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gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
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gs.ControlDataFormat = gs_prog_data->control_data_format;
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gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
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gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
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#if GEN_GEN >= 8 || GEN_IS_HASWELL
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gs.ReorderMode = TRAILING;
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#else
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gs.ReorderEnable = true;
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#endif
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#if GEN_GEN >= 8
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gs.ExpectedVertexCount = gs_prog_data->vertices_in;
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gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
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gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ?
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gs_prog_data->static_vertex_count : 0;
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#endif
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gs.VertexURBEntryReadOffset = 0;
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gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
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gs.DispatchGRFStartRegisterForURBData =
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gs_prog_data->base.base.dispatch_grf_start_reg;
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#if GEN_GEN >= 8
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gs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
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gs.VertexURBEntryOutputLength = get_urb_output_length(gs_bin);
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/* TODO */
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gs.UserClipDistanceClipTestEnableBitmask = 0;
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gs.UserClipDistanceCullTestEnableBitmask = 0;
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#endif
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gs.PerThreadScratchSpace = get_scratch_space(gs_bin);
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gs.ScratchSpaceBasePointer =
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get_scratch_address(pipeline, MESA_SHADER_GEOMETRY, gs_bin);
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}
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}
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#endif /* GENX_PIPELINE_UTIL_H */
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