Shorten u_queue names
There is a 15-character limit for thread names shared by the queue name and process name. Shorten the thread name to make space for the process name. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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b238e33bc9
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7fab8a4b37
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@ -2566,7 +2566,7 @@ threaded_context_create(struct pipe_context *pipe,
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* from the queue before being executed, so keep one tc_batch slot for that
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* from the queue before being executed, so keep one tc_batch slot for that
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* execution. Also, keep one unused slot for an unflushed batch.
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* execution. Also, keep one unused slot for an unflushed batch.
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*/
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*/
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if (!util_queue_init(&tc->queue, "gallium_drv", TC_MAX_BATCHES - 2, 1, 0))
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if (!util_queue_init(&tc->queue, "gdrv", TC_MAX_BATCHES - 2, 1, 0))
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goto fail;
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goto fail;
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for (unsigned i = 0; i < TC_MAX_BATCHES; i++) {
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for (unsigned i = 0; i < TC_MAX_BATCHES; i++) {
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@ -859,7 +859,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
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num_comp_lo_threads = MIN2(num_comp_lo_threads,
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num_comp_lo_threads = MIN2(num_comp_lo_threads,
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ARRAY_SIZE(sscreen->compiler_lowp));
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ARRAY_SIZE(sscreen->compiler_lowp));
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if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
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if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
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64, num_comp_hi_threads,
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64, num_comp_hi_threads,
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UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
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UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
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si_destroy_shader_cache(sscreen);
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si_destroy_shader_cache(sscreen);
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@ -868,7 +868,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
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}
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}
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if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
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if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
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"si_shader_low",
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"shlo",
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64, num_comp_lo_threads,
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64, num_comp_lo_threads,
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UTIL_QUEUE_INIT_RESIZE_IF_FULL |
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UTIL_QUEUE_INIT_RESIZE_IF_FULL |
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UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
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UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
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@ -320,7 +320,7 @@ amdgpu_winsys_create(int fd, const struct pipe_screen_config *config,
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(void) simple_mtx_init(&ws->global_bo_list_lock, mtx_plain);
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(void) simple_mtx_init(&ws->global_bo_list_lock, mtx_plain);
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(void) simple_mtx_init(&ws->bo_fence_lock, mtx_plain);
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(void) simple_mtx_init(&ws->bo_fence_lock, mtx_plain);
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if (!util_queue_init(&ws->cs_queue, "amdgpu_cs", 8, 1,
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if (!util_queue_init(&ws->cs_queue, "cs", 8, 1,
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UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
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UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
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amdgpu_winsys_destroy(&ws->base);
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amdgpu_winsys_destroy(&ws->base);
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simple_mtx_unlock(&dev_tab_mutex);
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simple_mtx_unlock(&dev_tab_mutex);
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@ -907,7 +907,7 @@ radeon_drm_winsys_create(int fd, const struct pipe_screen_config *config,
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ws->info.gart_page_size = sysconf(_SC_PAGESIZE);
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ws->info.gart_page_size = sysconf(_SC_PAGESIZE);
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if (ws->num_cpus > 1 && debug_get_option_thread())
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if (ws->num_cpus > 1 && debug_get_option_thread())
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util_queue_init(&ws->cs_queue, "radeon_cs", 8, 1, 0);
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util_queue_init(&ws->cs_queue, "rcs", 8, 1, 0);
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/* Create the screen at the end. The winsys must be initialized
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/* Create the screen at the end. The winsys must be initialized
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* completely.
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* completely.
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@ -73,7 +73,7 @@ _mesa_glthread_init(struct gl_context *ctx)
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if (!glthread)
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if (!glthread)
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return;
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return;
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if (!util_queue_init(&glthread->queue, "glthread", MARSHAL_MAX_BATCHES - 2,
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if (!util_queue_init(&glthread->queue, "gl", MARSHAL_MAX_BATCHES - 2,
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1, 0)) {
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1, 0)) {
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free(glthread);
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free(glthread);
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return;
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return;
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@ -376,7 +376,7 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
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* The queue will resize automatically when it's full, so adding new jobs
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* The queue will resize automatically when it's full, so adding new jobs
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* doesn't stall.
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* doesn't stall.
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*/
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*/
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util_queue_init(&cache->cache_queue, "disk_cache", 32, 1,
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util_queue_init(&cache->cache_queue, "disk$", 32, 1,
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UTIL_QUEUE_INIT_RESIZE_IF_FULL |
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UTIL_QUEUE_INIT_RESIZE_IF_FULL |
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UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY);
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UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY);
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