Shorten u_queue names

There is a 15-character limit for thread names shared by the queue name
and process name. Shorten the thread name to make space for the process
name.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák 2018-07-03 14:49:42 -04:00
parent b238e33bc9
commit 7fab8a4b37
6 changed files with 7 additions and 7 deletions

View File

@ -2566,7 +2566,7 @@ threaded_context_create(struct pipe_context *pipe,
* from the queue before being executed, so keep one tc_batch slot for that
* execution. Also, keep one unused slot for an unflushed batch.
*/
if (!util_queue_init(&tc->queue, "gallium_drv", TC_MAX_BATCHES - 2, 1, 0))
if (!util_queue_init(&tc->queue, "gdrv", TC_MAX_BATCHES - 2, 1, 0))
goto fail;
for (unsigned i = 0; i < TC_MAX_BATCHES; i++) {

View File

@ -859,7 +859,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
num_comp_lo_threads = MIN2(num_comp_lo_threads,
ARRAY_SIZE(sscreen->compiler_lowp));
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
64, num_comp_hi_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
si_destroy_shader_cache(sscreen);
@ -868,7 +868,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
}
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
"shlo",
64, num_comp_lo_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {

View File

@ -320,7 +320,7 @@ amdgpu_winsys_create(int fd, const struct pipe_screen_config *config,
(void) simple_mtx_init(&ws->global_bo_list_lock, mtx_plain);
(void) simple_mtx_init(&ws->bo_fence_lock, mtx_plain);
if (!util_queue_init(&ws->cs_queue, "amdgpu_cs", 8, 1,
if (!util_queue_init(&ws->cs_queue, "cs", 8, 1,
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
amdgpu_winsys_destroy(&ws->base);
simple_mtx_unlock(&dev_tab_mutex);

View File

@ -907,7 +907,7 @@ radeon_drm_winsys_create(int fd, const struct pipe_screen_config *config,
ws->info.gart_page_size = sysconf(_SC_PAGESIZE);
if (ws->num_cpus > 1 && debug_get_option_thread())
util_queue_init(&ws->cs_queue, "radeon_cs", 8, 1, 0);
util_queue_init(&ws->cs_queue, "rcs", 8, 1, 0);
/* Create the screen at the end. The winsys must be initialized
* completely.

View File

@ -73,7 +73,7 @@ _mesa_glthread_init(struct gl_context *ctx)
if (!glthread)
return;
if (!util_queue_init(&glthread->queue, "glthread", MARSHAL_MAX_BATCHES - 2,
if (!util_queue_init(&glthread->queue, "gl", MARSHAL_MAX_BATCHES - 2,
1, 0)) {
free(glthread);
return;

View File

@ -376,7 +376,7 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
* The queue will resize automatically when it's full, so adding new jobs
* doesn't stall.
*/
util_queue_init(&cache->cache_queue, "disk_cache", 32, 1,
util_queue_init(&cache->cache_queue, "disk$", 32, 1,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY);