vc4: Use NIR-level lowering for idiv.

This fixes the idiv tests in piglit.
This commit is contained in:
Eric Anholt 2015-04-13 14:12:59 -07:00
parent 84ebaff1b7
commit 7fa2f2e366
1 changed files with 1 additions and 11 deletions

View File

@ -311,14 +311,6 @@ ntq_umul(struct vc4_compile *c, struct qreg src0, struct qreg src1)
qir_uniform_ui(c, 24)));
}
static struct qreg
ntq_idiv(struct vc4_compile *c, struct qreg src0, struct qreg src1)
{
return qir_FTOI(c, qir_FMUL(c,
qir_ITOF(c, src0),
qir_RCP(c, qir_ITOF(c, src1))));
}
static void
ntq_emit_tex(struct vc4_compile *c, nir_tex_instr *instr)
{
@ -983,9 +975,6 @@ ntq_emit_alu(struct vc4_compile *c, nir_alu_instr *instr)
case nir_op_imul:
*dest = ntq_umul(c, src[0], src[1]);
break;
case nir_op_idiv:
*dest = ntq_idiv(c, src[0], src[1]);
break;
case nir_op_seq:
qir_SF(c, qir_FSUB(c, src[0], src[1]));
@ -2096,6 +2085,7 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
c->s = tgsi_to_nir(tokens, &nir_options);
nir_opt_global_to_local(c->s);
nir_convert_to_ssa(c->s);
nir_lower_idiv(c->s);
vc4_optimize_nir(c->s);