radv: calculate the GSVS vertex size in the shader info pass

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-09-03 18:16:33 +02:00
parent 3e8bda66ae
commit 7fa00e178f
2 changed files with 11 additions and 15 deletions

View File

@ -108,8 +108,6 @@ struct radv_shader_context {
uint32_t tcs_num_inputs;
uint32_t tcs_num_patches;
uint32_t max_gsvs_emit_size;
uint32_t gsvs_vertex_size;
LLVMValueRef vertexptr; /* GFX10 only */
};
@ -3605,7 +3603,7 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
LLVMBuildStore(builder, out_val, ptr);
}
}
assert(out_idx * 4 <= ctx->gsvs_vertex_size);
assert(out_idx * 4 <= ctx->shader_info->gs.gsvs_vertex_size);
/* Determine and store whether this vertex completed a primitive. */
const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
@ -4282,14 +4280,6 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
nir_foreach_variable(variable, &shaders[i]->outputs)
scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage);
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
unsigned addclip = shaders[i]->info.clip_distance_array_size +
shaders[i]->info.cull_distance_array_size > 4;
ctx.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16;
ctx.max_gsvs_emit_size = ctx.gsvs_vertex_size *
shaders[i]->info.gs.vertices_out;
}
ac_setup_rings(&ctx);
LLVMBasicBlockRef merge_block;
@ -4332,10 +4322,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
gfx10_ngg_gs_emit_epilogue_2(&ctx);
}
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
shader_info->gs.gsvs_vertex_size = ctx.gsvs_vertex_size;
shader_info->gs.max_gsvs_emit_size = ctx.max_gsvs_emit_size;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
shader_info->tcs.num_patches = ctx.tcs_num_patches;
shader_info->tcs.lds_size = calculate_tess_lds_size(&ctx);
}

View File

@ -744,4 +744,13 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
default:
break;
}
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
unsigned add_clip = nir->info.clip_distance_array_size +
nir->info.cull_distance_array_size > 4;
info->gs.gsvs_vertex_size =
(util_bitcount64(nir->info.outputs_written) + add_clip) * 16;
info->gs.max_gsvs_emit_size =
info->gs.gsvs_vertex_size * nir->info.gs.vertices_out;
}
}