pan/midgard: Simplify discard logic

The "branch offset" is, in fact, ignored.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-07-30 17:07:25 -07:00
parent 27524d1462
commit 7f75b2b5af
1 changed files with 1 additions and 17 deletions

View File

@ -2409,23 +2409,7 @@ midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midga
int quadword_offset = 0;
if (is_discard) {
/* Jump to the end of the shader. We
* need to include not only the
* following blocks, but also the
* contents of our current block (since
* discard can come in the middle of
* the block) */
midgard_block *blk = mir_get_block(ctx, br_block_idx + 1);
for (midgard_bundle *bun = bundle + 1; bun < (midgard_bundle *)((char*) block->bundles.data + block->bundles.size); ++bun) {
quadword_offset += quadword_size(bun->tag);
}
mir_foreach_block_from(ctx, blk, b) {
quadword_offset += b->quadword_count;
}
/* Ignored */
} else if (target_number > br_block_idx) {
/* Jump forward */