panfrost: XMLify viewport

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6195>
This commit is contained in:
Alyssa Rosenzweig 2020-08-05 19:33:20 -04:00 committed by Tomeu Vizoso
parent ef20691e3d
commit 7f487e087f
5 changed files with 61 additions and 168 deletions

View File

@ -958,128 +958,55 @@ panfrost_emit_shader_meta(struct panfrost_batch *batch,
postfix->shader = shader_ptr;
}
static void
panfrost_mali_viewport_init(struct panfrost_context *ctx,
struct mali_viewport *mvp)
{
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
/* Clip bounds are encoded as floats. The viewport itself is encoded as
* (somewhat) asymmetric ints. */
const struct pipe_scissor_state *ss = &ctx->scissor;
memset(mvp, 0, sizeof(*mvp));
/* By default, do no viewport clipping, i.e. clip to (-inf, inf) in
* each direction. Clipping to the viewport in theory should work, but
* in practice causes issues when we're not explicitly trying to
* scissor */
*mvp = (struct mali_viewport) {
.clip_minx = -INFINITY,
.clip_miny = -INFINITY,
.clip_maxx = INFINITY,
.clip_maxy = INFINITY,
};
/* Always scissor to the viewport by default. */
float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
float minz = (vp->translate[2] - fabsf(vp->scale[2]));
float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
/* Apply the scissor test */
unsigned minx, miny, maxx, maxy;
if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
minx = MAX2(ss->minx, vp_minx);
miny = MAX2(ss->miny, vp_miny);
maxx = MIN2(ss->maxx, vp_maxx);
maxy = MIN2(ss->maxy, vp_maxy);
} else {
minx = vp_minx;
miny = vp_miny;
maxx = vp_maxx;
maxy = vp_maxy;
}
/* Hardware needs the min/max to be strictly ordered, so flip if we
* need to. The viewport transformation in the vertex shader will
* handle the negatives if we don't */
if (miny > maxy) {
unsigned temp = miny;
miny = maxy;
maxy = temp;
}
if (minx > maxx) {
unsigned temp = minx;
minx = maxx;
maxx = temp;
}
if (minz > maxz) {
float temp = minz;
minz = maxz;
maxz = temp;
}
/* Clamp to the framebuffer size as a last check */
minx = MIN2(ctx->pipe_framebuffer.width, minx);
maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
miny = MIN2(ctx->pipe_framebuffer.height, miny);
maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
/* Upload */
mvp->viewport0[0] = minx;
mvp->viewport1[0] = MALI_POSITIVE(maxx);
mvp->viewport0[1] = miny;
mvp->viewport1[1] = MALI_POSITIVE(maxy);
bool clip_near = true;
bool clip_far = true;
if (ctx->rasterizer) {
clip_near = ctx->rasterizer->base.depth_clip_near;
clip_far = ctx->rasterizer->base.depth_clip_far;
}
mvp->clip_minz = clip_near ? minz : -INFINITY;
mvp->clip_maxz = clip_far ? maxz : INFINITY;
}
void
panfrost_emit_viewport(struct panfrost_batch *batch,
struct mali_vertex_tiler_postfix *tiler_postfix)
{
struct panfrost_context *ctx = batch->ctx;
struct mali_viewport mvp;
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
const struct pipe_scissor_state *ss = &ctx->scissor;
const struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
const struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
panfrost_mali_viewport_init(batch->ctx, &mvp);
/* Derive min/max from translate/scale. Note since |x| >= 0 by
* definition, we have that -|x| <= |x| hence translate - |scale| <=
* translate + |scale|, so the ordering is correct here. */
float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
float minz = (vp->translate[2] - fabsf(vp->scale[2]));
float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
/* Update the job, unless we're doing wallpapering (whose lack of
* scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
* just... be faster :) */
/* Scissor to the intersection of viewport and to the scissor, clamped
* to the framebuffer */
if (!ctx->wallpaper_batch)
panfrost_batch_union_scissor(batch, mvp.viewport0[0],
mvp.viewport0[1],
mvp.viewport1[0] + 1,
mvp.viewport1[1] + 1);
unsigned minx = MIN2(fb->width, vp_minx);
unsigned maxx = MIN2(fb->width, vp_maxx);
unsigned miny = MIN2(fb->height, vp_miny);
unsigned maxy = MIN2(fb->height, vp_maxy);
tiler_postfix->viewport = panfrost_pool_upload(&batch->pool, &mvp,
sizeof(mvp));
if (ss && rast && rast->scissor) {
minx = MAX2(ss->minx, minx);
miny = MAX2(ss->miny, miny);
maxx = MIN2(ss->maxx, maxx);
maxy = MIN2(ss->maxy, maxy);
}
struct panfrost_transfer T = panfrost_pool_alloc(&batch->pool, MALI_VIEWPORT_LENGTH);
pan_pack(T.cpu, VIEWPORT, cfg) {
cfg.scissor_minimum_x = minx;
cfg.scissor_minimum_y = miny;
cfg.scissor_maximum_x = maxx - 1;
cfg.scissor_maximum_y = maxy - 1;
cfg.minimum_z = rast->depth_clip_near ? minz : -INFINITY;
cfg.maximum_z = rast->depth_clip_far ? maxz : INFINITY;
}
tiler_postfix->viewport = T.gpu;
panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
}
static mali_ptr

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@ -1375,25 +1375,6 @@ struct bifrost_sampler_descriptor {
uint64_t zero4;
} __attribute__((packed));
/* viewport0/viewport1 form the arguments to glViewport. viewport1 is
* modified by MALI_POSITIVE; viewport0 is as-is.
*/
struct mali_viewport {
/* XY clipping planes */
float clip_minx;
float clip_miny;
float clip_maxx;
float clip_maxy;
/* Depth clipping planes */
float clip_minz;
float clip_maxz;
u16 viewport0[2];
u16 viewport1[2];
} __attribute__((packed));
/* From presentations, 16x16 tiles externally. Use shift for fast computation
* of tile numbers. */

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@ -2768,31 +2768,8 @@ pandecode_vertex_tiler_postfix_pre(
} else
pandecode_msg("XXX: missing shader descriptor\n");
if (p->viewport) {
struct pandecode_mapped_memory *fmem = pandecode_find_mapped_gpu_mem_containing(p->viewport);
struct mali_viewport *PANDECODE_PTR_VAR(f, fmem, p->viewport);
pandecode_log("struct mali_viewport viewport_%"PRIx64"_%d%s = {\n", p->viewport, job_no, suffix);
pandecode_indent++;
pandecode_prop("clip_minx = %f", f->clip_minx);
pandecode_prop("clip_miny = %f", f->clip_miny);
pandecode_prop("clip_minz = %f", f->clip_minz);
pandecode_prop("clip_maxx = %f", f->clip_maxx);
pandecode_prop("clip_maxy = %f", f->clip_maxy);
pandecode_prop("clip_maxz = %f", f->clip_maxz);
/* Only the higher coordinates are MALI_POSITIVE scaled */
pandecode_prop("viewport0 = { %d, %d }",
f->viewport0[0], f->viewport0[1]);
pandecode_prop("viewport1 = { MALI_POSITIVE(%d), MALI_POSITIVE(%d) }",
f->viewport1[0] + 1, f->viewport1[1] + 1);
pandecode_indent--;
pandecode_log("};\n");
}
if (p->viewport)
DUMP_ADDR("Viewport", VIEWPORT, p->viewport, 1);
unsigned max_attr_index = 0;

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@ -60,4 +60,17 @@
<value name="Mirrored Clamp to Border" value="15"/>
</enum>
<struct name="Viewport">
<field name="Minimum X" size="32" start="0:0" default="-INFINITY" type="float"/>
<field name="Minimum Y" size="32" start="1:0" default="-INFINITY" type="float"/>
<field name="Maximum X" size="32" start="2:0" default="+INFINITY" type="float"/>
<field name="Maximum Y" size="32" start="3:0" default="+INFINITY" type="float"/>
<field name="Minimum Z" size="32" start="4:0" default="0.0" type="float"/>
<field name="Maximum Z" size="32" start="5:0" default="1.0" type="float"/>
<field name="Scissor Minimum X" size="16" start="6:0" default="0" type="uint"/>
<field name="Scissor Minimum Y" size="16" start="6:16" default="0" type="uint"/>
<field name="Scissor Maximum X" size="16" start="7:0" type="uint"/>
<field name="Scissor Maximum Y" size="16" start="7:16" type="uint"/>
</struct>
</panxml>

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@ -186,17 +186,12 @@ panfrost_load_midg(
unsigned width = u_minify(image->width0, image->first_level);
unsigned height = u_minify(image->height0, image->first_level);
struct mali_viewport viewport = {
.clip_minx = -INFINITY,
.clip_miny = -INFINITY,
.clip_maxx = INFINITY,
.clip_maxy = INFINITY,
.clip_minz = 0.0,
.clip_maxz = 1.0,
struct panfrost_transfer viewport = panfrost_pool_alloc(pool, MALI_VIEWPORT_LENGTH);
.viewport0 = { 0, 0 },
.viewport1 = { MALI_POSITIVE(width), MALI_POSITIVE(height) }
};
pan_pack(viewport.cpu, VIEWPORT, cfg) {
cfg.scissor_maximum_x = width - 1; /* Inclusive */
cfg.scissor_maximum_y = height - 1;
}
union mali_attr varying = {
.elements = coordinates | MALI_ATTR_LINEAR,
@ -358,7 +353,7 @@ panfrost_load_midg(
.shader = shader_meta_t.gpu,
.varyings = panfrost_pool_upload(pool, &varying, sizeof(varying)),
.varying_meta = panfrost_pool_upload(pool, &varying_meta, sizeof(varying_meta)),
.viewport = panfrost_pool_upload(pool, &viewport, sizeof(viewport)),
.viewport = viewport.gpu,
.shared_memory = fbd
}
};