remove dead files

This commit is contained in:
Keith Whitwell 2003-11-24 15:42:24 +00:00
parent 8a299e7888
commit 7f28ab7d24
6 changed files with 0 additions and 3344 deletions

View File

@ -1,246 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell - original code
* Brian Paul - vertex program updates
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
#include "mtypes.h"
#include "math/m_eval.h"
#include "t_eval_api.h"
#include "t_imm_api.h"
#include "t_imm_alloc.h"
#include "t_imm_exec.h"
/* KW: If are compiling, we don't know whether eval will produce a
* vertex when it is run in the future. If this is pure immediate
* mode, eval is a noop if neither vertex map is enabled.
*
* Thus we need to have a check in the display list code or
* elsewhere for eval(1,2) vertices in the case where
* map(1,2)_vertex is disabled, and to purge those vertices from
* the vb.
*/
void GLAPIENTRY
_tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
GLfloat u, du;
GLenum prim;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glEvalMesh1()");
switch (mode) {
case GL_POINT:
prim = GL_POINTS;
break;
case GL_LINE:
prim = GL_LINE_STRIP;
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
return;
}
/* No effect if vertex maps disabled.
*/
if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3 &&
(!ctx->VertexProgram.Enabled || !ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
return;
du = ctx->Eval.MapGrid1du;
u = ctx->Eval.MapGrid1u1 + i1 * du;
/* Need to turn off compilation -- this is already saved, and the
* coordinates generated and the test above depend on state that
* may change before the list is executed.
*
* TODO: Anaylse display lists to determine if this state is
* constant.
*
* State to watch:
* - enabled maps
* - map state for each enabled map, including control points
* - grid state
*
* Could alternatively cache individual maps in arrays, rather than
* building immediates.
*/
{
GLboolean compiling = ctx->CompileFlag;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct immediate *im = TNL_CURRENT_IM(ctx);
GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
NotifyBegin = tnl->Driver.NotifyBegin;
tnl->Driver.NotifyBegin = 0;
if (compiling) {
struct immediate *tmp = _tnl_alloc_immediate( ctx );
FLUSH_VERTICES( ctx, 0 );
SET_IMMEDIATE( ctx, tmp );
TNL_CURRENT_IM(ctx)->ref_count++;
ctx->CompileFlag = GL_FALSE;
}
_tnl_Begin( prim );
for (i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord1f( ctx, u );
}
_tnl_end_ctx(ctx);
/* Need this for replay *and* compile:
*/
FLUSH_VERTICES( ctx, 0 );
tnl->Driver.NotifyBegin = NotifyBegin;
if (compiling) {
TNL_CURRENT_IM(ctx)->ref_count--;
ASSERT( TNL_CURRENT_IM(ctx)->ref_count == 0 );
_tnl_free_immediate( ctx, TNL_CURRENT_IM(ctx) );
SET_IMMEDIATE( ctx, im );
ctx->CompileFlag = GL_TRUE;
}
}
}
void GLAPIENTRY
_tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
GLint i, j;
GLfloat u, du, v, dv, v1, u1;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glEvalMesh2()");
/* No effect if vertex maps disabled.
*/
if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3 &&
(!ctx->VertexProgram.Enabled || !ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
return;
du = ctx->Eval.MapGrid2du;
dv = ctx->Eval.MapGrid2dv;
v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
u1 = ctx->Eval.MapGrid2u1 + i1 * du;
/* Need to turn off compilation -- this is already saved, and the
* coordinates generated and the test above depend on state that
* may change before the list is executed.
*/
{
GLboolean compiling = ctx->CompileFlag;
struct immediate *im = TNL_CURRENT_IM(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
NotifyBegin = tnl->Driver.NotifyBegin;
tnl->Driver.NotifyBegin = 0;
if (compiling) {
struct immediate *tmp = _tnl_alloc_immediate( ctx );
FLUSH_VERTICES( ctx, 0 );
SET_IMMEDIATE( ctx, tmp );
TNL_CURRENT_IM(ctx)->ref_count++;
ctx->CompileFlag = GL_FALSE;
}
switch (mode) {
case GL_POINT:
_tnl_Begin( GL_POINTS );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
for (u=u1,i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord2f( ctx, u, v );
}
}
_tnl_end_ctx(ctx);
break;
case GL_LINE:
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
_tnl_Begin( GL_LINE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord2f( ctx, u, v );
}
_tnl_end_ctx(ctx);
}
for (u=u1,i=i1;i<=i2;i++,u+=du) {
_tnl_Begin( GL_LINE_STRIP );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
_tnl_eval_coord2f( ctx, u, v );
}
_tnl_end_ctx(ctx);
}
break;
case GL_FILL:
for (v=v1,j=j1;j<j2;j++,v+=dv) {
_tnl_Begin( GL_TRIANGLE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord2f( ctx, u, v );
_tnl_eval_coord2f( ctx, u, v+dv );
}
_tnl_end_ctx(ctx);
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
return;
}
/* Need this for replay *and* compile:
*/
FLUSH_VERTICES( ctx, 0 );
tnl->Driver.NotifyBegin = NotifyBegin;
if (compiling) {
TNL_CURRENT_IM(ctx)->ref_count--;
_tnl_free_immediate( ctx, TNL_CURRENT_IM( ctx ) );
SET_IMMEDIATE( ctx, im );
ctx->CompileFlag = GL_TRUE;
}
}
}
void _tnl_eval_init( GLcontext *ctx )
{
GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
vfmt->EvalMesh1 = _tnl_exec_EvalMesh1;
vfmt->EvalMesh2 = _tnl_exec_EvalMesh2;
}

View File

@ -1,43 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _T_EVAL_H
#define _T_EVAL_H
#include "mtypes.h"
#include "t_context.h"
/* Use _mesa_save_EvalMesh{1,2} to save these to display lists.
*/
extern void GLAPIENTRY _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
extern void GLAPIENTRY _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 );
void _tnl_eval_init( GLcontext *ctx );
#endif

File diff suppressed because it is too large Load Diff

View File

@ -1,56 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _T_VTXFMT_H
#define _T_VTXFMT_H
#include "mtypes.h"
#include "t_context.h"
extern void GLAPIENTRY _tnl_save_Begin( GLenum mode );
extern void GLAPIENTRY _tnl_Begin( GLenum mode );
extern void GLAPIENTRY _tnl_Begin( GLenum mode );
extern void GLAPIENTRY _tnl_End(void);
/* TNL-private internal functions for building higher-level operations:
*/
extern GLboolean _tnl_hard_begin( GLcontext *ctx, GLenum p );
extern void _tnl_end_ctx( GLcontext *ctx );
extern void _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y );
extern void _tnl_eval_coord1f( GLcontext *CC, GLfloat u );
extern void _tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v );
extern void _tnl_array_element( GLcontext *CC, GLint i );
/* Initialize our part of the vtxfmt struct:
*/
extern void _tnl_imm_vtxfmt_init( GLcontext *ctx );
#endif

View File

@ -1,744 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "math/m_translate.h"
#include "t_context.h"
#include "t_imm_elt.h"
typedef void (*trans_elt_1ui_func)(GLuint *to,
CONST void *ptr,
GLuint stride,
const GLuint *flags,
const GLuint *elts,
GLuint match,
GLuint start,
GLuint n );
typedef void (*trans_elt_1ub_func)(GLubyte *to,
CONST void *ptr,
GLuint stride,
const GLuint *flags,
const GLuint *elts,
GLuint match,
GLuint start,
GLuint n );
typedef void (*trans_elt_4f_func)(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,
const GLuint *flags,
const GLuint *elts,
GLuint match,
GLuint start,
GLuint n );
static trans_elt_1ui_func _tnl_trans_elt_1ui_tab[MAX_TYPES];
static trans_elt_1ub_func _tnl_trans_elt_1ub_tab[MAX_TYPES];
static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES];
static trans_elt_4f_func _tnl_trans_elt_4fc_tab[5][MAX_TYPES];
#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
/* Code specific to array element implementation. There is a small
* subtlety in the bits CHECK() tests, and the way bits are set in
* glArrayElement which ensures that if, eg, in the case that the
* vertex array is disabled and normal array is enabled, and we get
* either sequence:
*
* ArrayElement() OR Normal()
* Normal() ArrayElement()
* Vertex() Vertex()
*
* That the correct value for normal is used.
*/
#define TAB(x) _tnl_trans_elt##x##_tab
#define ARGS const GLuint *flags, const GLuint *elts, GLuint match, \
GLuint start, GLuint n
#define SRC_START 0
#define DST_START start
#define CHECK if ((flags[i]&match) == VERT_BIT_ELT)
#define NEXT_F (void)1
#define NEXT_F2 f = first + elts[i] * stride;
/* GL_BYTE
*/
#define SRC GLbyte
#define SRC_IDX TYPE_IDX(GL_BYTE)
#define TRX_4F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4FC(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLbyte_elt
#define DEST_4F trans_4_GLbyte_4f_elt
#define DEST_4FC trans_4_GLbyte_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLbyte_elt
#define DEST_4F trans_3_GLbyte_4f_elt
#define DEST_4FC trans_3_GLbyte_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLbyte_elt
#define DEST_4F trans_2_GLbyte_4f_elt
#define DEST_4FC trans_2_GLbyte_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLbyte_elt
#define DEST_4F trans_1_GLbyte_4f_elt
#define DEST_4FC trans_1_GLbyte_4fc_elt
#define DEST_1UB trans_1_GLbyte_1ub_elt
#define DEST_1UI trans_1_GLbyte_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
#undef SRC_IDX
/* GL_UNSIGNED_BYTE
*/
#define SRC GLubyte
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
#define TRX_4F(f,n) UBYTE_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4FC(f,n) UBYTE_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
/* 4ub->4ub handled in special case below.
*/
#define SZ 4
#define INIT init_trans_4_GLubyte_elt
#define DEST_4F trans_4_GLubyte_4f_elt
#define DEST_4FC trans_4_GLubyte_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLubyte_elt
#define DEST_4F trans_3_GLubyte_4f_elt
#define DEST_4FC trans_3_GLubyte_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLubyte_elt
#define DEST_4F trans_1_GLubyte_4f_elt
#define DEST_4FC trans_1_GLubyte_4fc_elt
#define DEST_1UB trans_1_GLubyte_1ub_elt
#define DEST_1UI trans_1_GLubyte_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
/* GL_SHORT
*/
#define SRC GLshort
#define SRC_IDX TYPE_IDX(GL_SHORT)
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_4FC(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLshort_elt
#define DEST_4F trans_4_GLshort_4f_elt
#define DEST_4FC trans_4_GLshort_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLshort_elt
#define DEST_4F trans_3_GLshort_4f_elt
#define DEST_4FC trans_3_GLshort_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLshort_elt
#define DEST_4F trans_2_GLshort_4f_elt
#define DEST_4FC trans_2_GLshort_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLshort_elt
#define DEST_4F trans_1_GLshort_4f_elt
#define DEST_4FC trans_1_GLshort_4fc_elt
#define DEST_1UB trans_1_GLshort_1ub_elt
#define DEST_1UI trans_1_GLshort_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
/* GL_UNSIGNED_SHORT
*/
#define SRC GLushort
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_4FC(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLushort_elt
#define DEST_4F trans_4_GLushort_4f_elt
#define DEST_4FC trans_4_GLushort_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLushort_elt
#define DEST_4F trans_3_GLushort_4f_elt
#define DEST_4FC trans_3_GLushort_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLushort_elt
#define DEST_4F trans_2_GLushort_4f_elt
#define DEST_4FC trans_2_GLushort_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLushort_elt
#define DEST_4F trans_1_GLushort_4f_elt
#define DEST_4FC trans_1_GLushort_4fc_elt
#define DEST_1UB trans_1_GLushort_1ub_elt
#define DEST_1UI trans_1_GLushort_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
/* GL_INT
*/
#define SRC GLint
#define SRC_IDX TYPE_IDX(GL_INT)
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_4FC(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLint_elt
#define DEST_4F trans_4_GLint_4f_elt
#define DEST_4FC trans_4_GLint_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLint_elt
#define DEST_4F trans_3_GLint_4f_elt
#define DEST_4FC trans_3_GLint_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLint_elt
#define DEST_4F trans_2_GLint_4f_elt
#define DEST_4FC trans_2_GLint_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLint_elt
#define DEST_4F trans_1_GLint_4f_elt
#define DEST_4FC trans_1_GLint_4fc_elt
#define DEST_1UB trans_1_GLint_1ub_elt
#define DEST_1UI trans_1_GLint_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
/* GL_UNSIGNED_INT
*/
#define SRC GLuint
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_4FC(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
#define TRX_UI(f,n) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLuint_elt
#define DEST_4F trans_4_GLuint_4f_elt
#define DEST_4FC trans_4_GLuint_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLuint_elt
#define DEST_4F trans_3_GLuint_4f_elt
#define DEST_4FC trans_3_GLuint_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLuint_elt
#define DEST_4F trans_2_GLuint_4f_elt
#define DEST_4FC trans_2_GLuint_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLuint_elt
#define DEST_4F trans_1_GLuint_4f_elt
#define DEST_4FC trans_1_GLuint_4fc_elt
#define DEST_1UB trans_1_GLuint_1ub_elt
#define DEST_1UI trans_1_GLuint_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
/* GL_DOUBLE
*/
#define SRC GLdouble
#define SRC_IDX TYPE_IDX(GL_DOUBLE)
#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLdouble_elt
#define DEST_4F trans_4_GLdouble_4f_elt
#define DEST_4FC trans_4_GLdouble_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLdouble_elt
#define DEST_4F trans_3_GLdouble_4f_elt
#define DEST_4FC trans_3_GLdouble_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLdouble_elt
#define DEST_4F trans_2_GLdouble_4f_elt
#define DEST_4FC trans_2_GLdouble_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLdouble_elt
#define DEST_4F trans_1_GLdouble_4f_elt
#define DEST_4FC trans_1_GLdouble_4fc_elt
#define DEST_1UB trans_1_GLdouble_1ub_elt
#define DEST_1UI trans_1_GLdouble_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
/* GL_FLOAT
*/
#define SRC GLfloat
#define SRC_IDX TYPE_IDX(GL_FLOAT)
#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLfloat_elt
#define DEST_4F trans_4_GLfloat_4f_elt
#define DEST_4FC trans_4_GLfloat_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLfloat_elt
#define DEST_4F trans_3_GLfloat_4f_elt
#define DEST_4FC trans_3_GLfloat_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLfloat_elt
#define DEST_4F trans_2_GLfloat_4f_elt
#define DEST_4FC trans_2_GLfloat_4fc_elt
#include "math/m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLfloat_elt
#define DEST_4F trans_1_GLfloat_4f_elt
#define DEST_4FC trans_1_GLfloat_4fc_elt
#define DEST_1UB trans_1_GLfloat_1ub_elt
#define DEST_1UI trans_1_GLfloat_1ui_elt
#include "math/m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_UI
static void init_translate_elt(void)
{
MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) );
MEMSET( TAB(_4fc), 0, sizeof(TAB(_4fc)) );
init_trans_4_GLbyte_elt();
init_trans_3_GLbyte_elt();
init_trans_2_GLbyte_elt();
init_trans_1_GLbyte_elt();
init_trans_1_GLubyte_elt();
init_trans_3_GLubyte_elt();
init_trans_4_GLubyte_elt();
init_trans_4_GLshort_elt();
init_trans_3_GLshort_elt();
init_trans_2_GLshort_elt();
init_trans_1_GLshort_elt();
init_trans_4_GLushort_elt();
init_trans_3_GLushort_elt();
init_trans_2_GLushort_elt();
init_trans_1_GLushort_elt();
init_trans_4_GLint_elt();
init_trans_3_GLint_elt();
init_trans_2_GLint_elt();
init_trans_1_GLint_elt();
init_trans_4_GLuint_elt();
init_trans_3_GLuint_elt();
init_trans_2_GLuint_elt();
init_trans_1_GLuint_elt();
init_trans_4_GLdouble_elt();
init_trans_3_GLdouble_elt();
init_trans_2_GLdouble_elt();
init_trans_1_GLdouble_elt();
init_trans_4_GLfloat_elt();
init_trans_3_GLfloat_elt();
init_trans_2_GLfloat_elt();
init_trans_1_GLfloat_elt();
}
#undef TAB
#undef CLASS
#undef ARGS
#undef CHECK
#ifdef START
#undef START
#endif
void _tnl_imm_elt_init( void )
{
init_translate_elt();
}
static void _tnl_trans_elt_1ui(GLuint *to,
const struct gl_client_array *from,
const GLuint *flags,
const GLuint *elts,
GLuint match,
GLuint start,
GLuint n )
{
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
_tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to,
fromData,
from->StrideB,
flags,
elts,
match,
start,
n );
}
static void _tnl_trans_elt_1ub(GLubyte *to,
const struct gl_client_array *from,
const GLuint *flags,
const GLuint *elts,
GLuint match,
GLuint start,
GLuint n )
{
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
_tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to,
fromData,
from->StrideB,
flags,
elts,
match,
start,
n );
}
static void _tnl_trans_elt_4f(GLfloat (*to)[4],
const struct gl_client_array *from,
const GLuint *flags,
const GLuint *elts,
GLuint match,
GLuint start,
GLuint n )
{
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
_tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to,
fromData,
from->StrideB,
flags,
elts,
match,
start,
n );
}
static void _tnl_trans_elt_4fc(GLfloat (*to)[4],
const struct gl_client_array *from,
const GLuint *flags,
const GLuint *elts,
GLuint match,
GLuint start,
GLuint n )
{
const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data );
_tnl_trans_elt_4fc_tab[from->Size][TYPE_IDX(from->Type)]( to,
fromData,
from->StrideB,
flags,
elts,
match,
start,
n );
}
/* Batch function to translate away all the array elements in the
* input buffer prior to transform. Done only the first time a vertex
* buffer is executed or compiled.
*
* KW: Have to do this after each glEnd if arrays aren't locked.
*/
void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
GLuint start, GLuint count )
{
GLuint *flags = IM->Flag;
const GLuint *elts = IM->Elt;
GLuint translate = ctx->Array._Enabled;
GLuint translateConventional;
GLuint attr;
if (MESA_VERBOSE & VERBOSE_IMMEDIATE)
_mesa_debug(ctx, "exec_array_elements %d .. %d\n", start, count);
/* XXX It would be nice to replace this code with a loop over the vertex
* attributes but there's a fair number of special cases.
*/
/* Allocate destination attribute arrays if needed */
ASSERT(IM->Attrib[VERT_ATTRIB_POS]);
for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) {
if ((translate & (1 << attr)) && !IM->Attrib[attr]) {
IM->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat));
if (!IM->Attrib[attr]) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing2");
return;
}
}
}
translateConventional = translate;
/*
* When vertex program mode is enabled, the generic vertex attribute arrays
* have priority over the conventional arrays. Process those arrays now.
* When we're done here, translateConventional will indicate which
* conventional arrays still have to be translated when we're done.
*/
if (ctx->VertexProgram.Enabled) {
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
const GLuint attrBit = 1 << attr;
if ((translate & attrBit) && ctx->Array.VertexAttrib[attr].Enabled) {
_tnl_trans_elt_4f( IM->Attrib[attr],
&ctx->Array.VertexAttrib[attr],
flags, elts, (VERT_BIT_ELT | attrBit),
start, count);
/* special case stuff */
if (attr == VERT_ATTRIB_POS) {
if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 4)
translate |= VERT_BITS_OBJ_234;
else if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 3)
translate |= VERT_BITS_OBJ_23;
}
else if (attr >= VERT_ATTRIB_TEX0 && attr <= VERT_ATTRIB_TEX7) {
if (ctx->Array.VertexAttrib[attr].Size == 4)
IM->TexSize |= TEX_SIZE_4(attr - VERT_ATTRIB_TEX0);
else if (ctx->Array.VertexAttrib[attr].Size == 3)
IM->TexSize |= TEX_SIZE_3(attr - VERT_ATTRIB_TEX0);
}
/* override the conventional array */
translateConventional &= ~attrBit;
}
}
}
/*
* Check which conventional arrays are needed.
*/
if (translateConventional & VERT_BIT_POS) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_POS],
&ctx->Array.Vertex,
flags, elts, (VERT_BIT_ELT|VERT_BIT_POS),
start, count);
if (ctx->Array.Vertex.Size == 4)
translate |= VERT_BITS_OBJ_234;
else if (ctx->Array.Vertex.Size == 3)
translate |= VERT_BITS_OBJ_23;
}
if (translateConventional & VERT_BIT_NORMAL) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_NORMAL],
&ctx->Array.Normal,
flags, elts, (VERT_BIT_ELT|VERT_BIT_NORMAL),
start, count);
}
if (translateConventional & VERT_BIT_COLOR0) {
_tnl_trans_elt_4fc( IM->Attrib[VERT_ATTRIB_COLOR0],
&ctx->Array.Color,
flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR0),
start, count);
}
if (translateConventional & VERT_BIT_COLOR1) {
_tnl_trans_elt_4fc( IM->Attrib[VERT_ATTRIB_COLOR1],
&ctx->Array.SecondaryColor,
flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR1),
start, count);
}
if (translateConventional & VERT_BIT_FOG) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_FOG],
&ctx->Array.FogCoord,
flags, elts, (VERT_BIT_ELT|VERT_BIT_FOG),
start, count);
}
if (translateConventional & VERT_BITS_TEX_ANY) {
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
if (translateConventional & VERT_BIT_TEX(i)) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i],
&ctx->Array.TexCoord[i],
flags, elts, (VERT_BIT_ELT|VERT_BIT_TEX(i)),
start, count);
if (ctx->Array.TexCoord[i].Size == 4)
IM->TexSize |= TEX_SIZE_4(i);
else if (ctx->Array.TexCoord[i].Size == 3)
IM->TexSize |= TEX_SIZE_3(i);
}
}
if (translate & VERT_BIT_INDEX)
_tnl_trans_elt_1ui( IM->Index,
&ctx->Array.Index,
flags, elts, (VERT_BIT_ELT|VERT_BIT_INDEX),
start, count);
if (translate & VERT_BIT_EDGEFLAG)
_tnl_trans_elt_1ub( IM->EdgeFlag,
&ctx->Array.EdgeFlag,
flags, elts, (VERT_BIT_ELT|VERT_BIT_EDGEFLAG),
start, count);
{
GLuint i;
for (i = start ; i < count ; i++)
if (flags[i] & VERT_BIT_ELT)
flags[i] |= translate;
}
IM->FlushElt = 0;
}

View File

@ -1,868 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul - vertex program updates
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
#include "mtypes.h"
#include "math/m_eval.h"
#include "t_context.h"
#include "t_imm_debug.h"
#include "t_imm_eval.h"
#include "t_imm_exec.h"
#include "t_imm_fixup.h"
#include "t_imm_alloc.h"
static void eval_points1( GLfloat outcoord[][4],
GLfloat coord[][4],
const GLuint *flags,
GLfloat du, GLfloat u1 )
{
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & VERT_BITS_EVAL_ANY) {
outcoord[i][0] = coord[i][0];
outcoord[i][1] = coord[i][1];
if (flags[i] & VERT_BIT_EVAL_P1)
outcoord[i][0] = coord[i][0] * du + u1;
}
}
static void eval_points2( GLfloat outcoord[][4],
GLfloat coord[][4],
const GLuint *flags,
GLfloat du, GLfloat u1,
GLfloat dv, GLfloat v1 )
{
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) {
if (flags[i] & VERT_BITS_EVAL_ANY) {
outcoord[i][0] = coord[i][0];
outcoord[i][1] = coord[i][1];
if (flags[i] & VERT_BIT_EVAL_P2) {
outcoord[i][0] = coord[i][0] * du + u1;
outcoord[i][1] = coord[i][1] * dv + v1;
}
}
}
}
static const GLubyte dirty_flags[5] = {
0, /* not possible */
VEC_DIRTY_0,
VEC_DIRTY_1,
VEC_DIRTY_2,
VEC_DIRTY_3
};
static void eval1_4f( GLvector4f *dest,
GLfloat coord[][4],
const GLuint *flags,
GLuint dimension,
const struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
GLfloat (*to)[4] = dest->data;
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
ASSIGN_4V(to[i], 0,0,0,1);
_math_horner_bezier_curve(map->Points, to[i], u,
dimension, map->Order);
}
dest->size = MAX2(dest->size, dimension);
dest->flags |= dirty_flags[dimension];
}
/* as above, but dest is a gl_client_array */
static void eval1_4f_ca( struct gl_client_array *dest,
GLfloat coord[][4],
const GLuint *flags,
GLuint dimension,
const struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
const GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data);
GLfloat (*to)[4] = (GLfloat (*)[4]) destData;
GLuint i;
ASSERT(dest->Type == GL_FLOAT);
ASSERT(dest->StrideB == 4 * sizeof(GLfloat));
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
ASSIGN_4V(to[i], 0,0,0,1);
_math_horner_bezier_curve(map->Points, to[i], u,
dimension, map->Order);
}
dest->Size = MAX2(dest->Size, (GLint) dimension);
}
static void eval1_1ui( GLvector1ui *dest,
GLfloat coord[][4],
const GLuint *flags,
const struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
GLuint *to = dest->data;
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat tmp;
_math_horner_bezier_curve(map->Points, &tmp, u, 1, map->Order);
to[i] = (GLuint) (GLint) tmp;
}
}
static void eval1_norm( GLvector4f *dest,
GLfloat coord[][4],
const GLuint *flags,
const struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
GLfloat (*to)[4] = dest->data;
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
_math_horner_bezier_curve(map->Points, to[i], u, 3, map->Order);
}
}
static void eval2_obj_norm( GLvector4f *obj_ptr,
GLvector4f *norm_ptr,
GLfloat coord[][4],
GLuint *flags,
GLuint dimension,
const struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
const GLfloat v1 = map->v1;
const GLfloat dv = map->dv;
GLfloat (*obj)[4] = obj_ptr->data;
GLfloat (*normal)[4] = norm_ptr->data;
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
GLfloat du[4], dv[4];
ASSIGN_4V(obj[i], 0,0,0,1);
_math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension,
map->Uorder, map->Vorder);
if (dimension == 4) {
du[0] = du[0]*obj[i][3] - du[3]*obj[i][0];
du[1] = du[1]*obj[i][3] - du[3]*obj[i][1];
du[2] = du[2]*obj[i][3] - du[3]*obj[i][2];
dv[0] = dv[0]*obj[i][3] - dv[3]*obj[i][0];
dv[1] = dv[1]*obj[i][3] - dv[3]*obj[i][1];
dv[2] = dv[2]*obj[i][3] - dv[3]*obj[i][2];
}
CROSS3(normal[i], du, dv);
NORMALIZE_3FV(normal[i]);
}
obj_ptr->size = MAX2(obj_ptr->size, dimension);
obj_ptr->flags |= dirty_flags[dimension];
}
static void eval2_4f( GLvector4f *dest,
GLfloat coord[][4],
const GLuint *flags,
GLuint dimension,
const struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
const GLfloat v1 = map->v1;
const GLfloat dv = map->dv;
GLfloat (*to)[4] = dest->data;
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
_math_horner_bezier_surf(map->Points, to[i], u, v, dimension,
map->Uorder, map->Vorder);
}
dest->size = MAX2(dest->size, dimension);
dest->flags |= dirty_flags[dimension];
}
/* as above, but dest is a gl_client_array */
static void eval2_4f_ca( struct gl_client_array *dest,
GLfloat coord[][4],
const GLuint *flags,
GLuint dimension,
const struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
const GLfloat v1 = map->v1;
const GLfloat dv = map->dv;
const GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data);
GLfloat (*to)[4] = (GLfloat (*)[4]) destData;
GLuint i;
ASSERT(dest->Type == GL_FLOAT);
ASSERT(dest->StrideB == 4 * sizeof(GLfloat));
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
_math_horner_bezier_surf(map->Points, to[i], u, v, dimension,
map->Uorder, map->Vorder);
}
dest->Size = MAX2(dest->Size, (GLint) dimension);
}
static void eval2_norm( GLvector4f *dest,
GLfloat coord[][4],
GLuint *flags,
const struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
const GLfloat v1 = map->v1;
const GLfloat dv = map->dv;
GLfloat (*to)[4] = dest->data;
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) {
if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
_math_horner_bezier_surf(map->Points, to[i], u, v, 3,
map->Uorder, map->Vorder);
}
}
}
static void eval2_1ui( GLvector1ui *dest,
GLfloat coord[][4],
const GLuint *flags,
const struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
const GLfloat v1 = map->v1;
const GLfloat dv = map->dv;
GLuint *to = dest->data;
GLuint i;
for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
GLfloat tmp;
_math_horner_bezier_surf(map->Points, &tmp, u, v, 1,
map->Uorder, map->Vorder);
to[i] = (GLuint) (GLint) tmp;
}
}
static void copy_4f( GLfloat to[][4], GLfloat from[][4], GLuint count )
{
MEMCPY( to, from, count * sizeof(to[0]));
}
static void copy_4f_stride( GLfloat to[][4], const GLfloat *from,
GLuint stride, GLuint count )
{
if (stride == 4 * sizeof(GLfloat))
MEMCPY( to, from, count * sizeof(to[0]));
else {
GLuint i;
for (i = 0 ; i < count ; i++, STRIDE_F(from, stride))
COPY_4FV( to[i], from );
}
}
static void copy_3f( GLfloat to[][4], GLfloat from[][4], GLuint count )
{
GLuint i;
for (i = 0 ; i < count ; i++) {
COPY_3FV(to[i], from[i]);
}
}
static void copy_1ui( GLuint to[], const GLuint from[], GLuint count )
{
MEMCPY( to, from, (count) * sizeof(to[0]));
}
/* Translate eval enabled flags to VERT_* flags.
*/
static void update_eval( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint eval1 = 0, eval2 = 0;
GLuint i;
if (ctx->Eval.Map1Index)
eval1 |= VERT_BIT_INDEX;
if (ctx->Eval.Map2Index)
eval2 |= VERT_BIT_INDEX;
if (ctx->Eval.Map1Color4)
eval1 |= VERT_BIT_COLOR0;
if (ctx->Eval.Map2Color4)
eval2 |= VERT_BIT_COLOR0;
if (ctx->Eval.Map1Normal)
eval1 |= VERT_BIT_NORMAL;
if (ctx->Eval.Map2Normal)
eval2 |= VERT_BIT_NORMAL;
if (ctx->Eval.Map1TextureCoord4 ||
ctx->Eval.Map1TextureCoord3 ||
ctx->Eval.Map1TextureCoord2 ||
ctx->Eval.Map1TextureCoord1)
eval1 |= VERT_BIT_TEX0;
if (ctx->Eval.Map2TextureCoord4 ||
ctx->Eval.Map2TextureCoord3 ||
ctx->Eval.Map2TextureCoord2 ||
ctx->Eval.Map2TextureCoord1)
eval2 |= VERT_BIT_TEX0;
if (ctx->Eval.Map1Vertex4)
eval1 |= VERT_BITS_OBJ_234;
if (ctx->Eval.Map1Vertex3)
eval1 |= VERT_BITS_OBJ_23;
if (ctx->Eval.Map2Vertex4) {
if (ctx->Eval.AutoNormal)
eval2 |= VERT_BITS_OBJ_234 | VERT_BIT_NORMAL;
else
eval2 |= VERT_BITS_OBJ_234;
}
else if (ctx->Eval.Map2Vertex3) {
if (ctx->Eval.AutoNormal)
eval2 |= VERT_BITS_OBJ_23 | VERT_BIT_NORMAL;
else
eval2 |= VERT_BITS_OBJ_23;
}
tnl->eval.EvalMap1Flags = eval1;
tnl->eval.EvalMap2Flags = eval2;
/* GL_NV_vertex_program evaluators */
eval1 = eval2 = 0;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
if (ctx->Eval.Map1Attrib[i])
eval1 |= (1 << i);
if (ctx->Eval.Map2Attrib[i])
eval2 |= (1 << i);
}
tnl->eval.EvalMap1AttribFlags = eval1;
tnl->eval.EvalMap2AttribFlags = eval2;
tnl->eval.EvalNewState = 0;
}
/* This looks a lot like a pipeline stage, but for various reasons is
* better handled outside the pipeline, and considered the final stage
* of fixing up an immediate struct for execution.
*
* Really want to cache the results of this function in display lists,
* at least for EvalMesh commands.
*/
void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_arrays *tmp = &tnl->imm_inputs;
struct immediate *store = tnl->eval.im;
GLuint *flags = IM->Flag + IM->CopyStart;
GLuint copycount;
GLuint orflag = IM->OrFlag;
GLuint any_eval1 = orflag & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1);
GLuint any_eval2 = orflag & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2);
GLuint req = 0;
GLuint purge_flags = 0;
GLfloat (*coord)[4] = IM->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
GLuint attr;
if (IM->AndFlag & VERT_BITS_EVAL_ANY)
copycount = IM->Start - IM->CopyStart; /* just copy copied vertices */
else
copycount = IM->Count - IM->CopyStart; /* copy all vertices */
if (!store)
store = tnl->eval.im = _tnl_alloc_immediate( ctx );
if (tnl->eval.EvalNewState & _NEW_EVAL)
update_eval( ctx );
if (any_eval1) {
req |= tnl->pipeline.inputs
& (tnl->eval.EvalMap1Flags | tnl->eval.EvalMap1AttribFlags);
if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3 &&
!ctx->Eval.Map1Attrib[0])
purge_flags = (VERT_BIT_EVAL_P1|VERT_BIT_EVAL_C1);
if (orflag & VERT_BIT_EVAL_P1) {
eval_points1( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart,
coord, flags,
ctx->Eval.MapGrid1du,
ctx->Eval.MapGrid1u1);
coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
}
}
if (any_eval2) {
req |= tnl->pipeline.inputs
& (tnl->eval.EvalMap2Flags | tnl->eval.EvalMap2AttribFlags);
if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3 &&
!ctx->Eval.Map2Attrib[0])
purge_flags |= (VERT_BIT_EVAL_P2|VERT_BIT_EVAL_C2);
if (orflag & VERT_BIT_EVAL_P2) {
eval_points2( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart,
coord, flags,
ctx->Eval.MapGrid2du,
ctx->Eval.MapGrid2u1,
ctx->Eval.MapGrid2dv,
ctx->Eval.MapGrid2v1 );
coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
}
}
/* Allocate vertex attribute storage now */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if ((req & (1 << attr)) && !store->Attrib[attr]) {
store->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat));
if (!store->Attrib[attr]) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "evaluator processing");
return;
}
}
}
/* Perform the evaluations on active data elements.
*/
if (req & VERT_BIT_INDEX) {
GLuint generated = 0;
if (copycount)
copy_1ui( store->Index + IM->CopyStart, tmp->Index.data, copycount );
tmp->Index.data = store->Index + IM->CopyStart;
tmp->Index.start = store->Index + IM->CopyStart;
if (ctx->Eval.Map1Index && any_eval1) {
eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
if (ctx->Eval.Map2Index && any_eval2) {
eval2_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map2Index );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
}
if (req & VERT_BIT_COLOR0) {
GLuint generated = 0;
if (copycount) {
const GLubyte *destData = ADD_POINTERS(tmp->Color.Ptr, tmp->Color.BufferObj->Data);
copy_4f_stride( store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart,
(GLfloat *) destData,
tmp->Color.StrideB,
copycount );
}
tmp->Color.Ptr = (GLubyte *) (store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart);
tmp->Color.StrideB = 4 * sizeof(GLfloat);
tmp->Color.Flags = 0;
tnl->vb.importable_data &= ~VERT_BIT_COLOR0;
if (ctx->VertexProgram.Enabled) {
tmp->Attribs[VERT_ATTRIB_COLOR0].data =
store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart;
tmp->Attribs[VERT_ATTRIB_COLOR0].start =
(GLfloat *) tmp->Attribs[VERT_ATTRIB_COLOR0].data;
tmp->Attribs[VERT_ATTRIB_COLOR0].size = 0;
}
/* Vertex program maps have priority over conventional attribs */
if (any_eval1) {
if (ctx->VertexProgram.Enabled
&& ctx->Eval.Map1Attrib[VERT_ATTRIB_COLOR0]) {
eval1_4f_ca( &tmp->Color, coord, flags, 4,
&ctx->EvalMap.Map1Attrib[VERT_ATTRIB_COLOR0] );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1Color4) {
eval1_4f_ca( &tmp->Color, coord, flags, 4,
&ctx->EvalMap.Map1Color4 );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
}
if (any_eval2) {
if (ctx->VertexProgram.Enabled
&& ctx->Eval.Map2Attrib[VERT_ATTRIB_COLOR0]) {
eval2_4f_ca( &tmp->Color, coord, flags, 4,
&ctx->EvalMap.Map2Attrib[VERT_ATTRIB_COLOR0] );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2Color4) {
eval2_4f_ca( &tmp->Color, coord, flags, 4,
&ctx->EvalMap.Map2Color4 );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
}
}
if (req & VERT_BIT_TEX0) {
GLuint generated = 0;
if (copycount)
copy_4f( store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart,
tmp->TexCoord[0].data, copycount );
else
tmp->TexCoord[0].size = 0;
tmp->TexCoord[0].data = store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart;
tmp->TexCoord[0].start = (GLfloat *)tmp->TexCoord[0].data;
if (ctx->VertexProgram.Enabled) {
tmp->Attribs[VERT_ATTRIB_TEX0].data =
store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart;
tmp->Attribs[VERT_ATTRIB_TEX0].start =
(GLfloat *) tmp->Attribs[VERT_ATTRIB_TEX0].data;
tmp->Attribs[VERT_ATTRIB_TEX0].size = 0;
}
/* Vertex program maps have priority over conventional attribs */
if (any_eval1) {
if (ctx->VertexProgram.Enabled
&& ctx->Eval.Map1Attrib[VERT_ATTRIB_TEX0]) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 4,
&ctx->EvalMap.Map1Attrib[VERT_ATTRIB_TEX0] );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1TextureCoord4) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 4,
&ctx->EvalMap.Map1Texture4 );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1TextureCoord3) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 3,
&ctx->EvalMap.Map1Texture3 );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1TextureCoord2) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 2,
&ctx->EvalMap.Map1Texture2 );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1TextureCoord1) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 1,
&ctx->EvalMap.Map1Texture1 );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
}
if (any_eval2) {
if (ctx->VertexProgram.Enabled
&& ctx->Eval.Map2Attrib[VERT_ATTRIB_TEX0]) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 4,
&ctx->EvalMap.Map2Attrib[VERT_ATTRIB_TEX0] );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map2TextureCoord4) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 4,
&ctx->EvalMap.Map2Texture4 );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2TextureCoord3) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
&ctx->EvalMap.Map2Texture3 );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2TextureCoord2) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 2,
&ctx->EvalMap.Map2Texture2 );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2TextureCoord1) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 1,
&ctx->EvalMap.Map2Texture1 );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
}
}
if (req & VERT_BIT_NORMAL) {
GLuint generated = 0;
if (copycount) {
copy_3f( store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart,
tmp->Normal.data, copycount );
}
tmp->Normal.data = store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart;
tmp->Normal.start = (GLfloat *)tmp->Normal.data;
if (ctx->VertexProgram.Enabled) {
tmp->Attribs[VERT_ATTRIB_NORMAL].data =
store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart;
tmp->Attribs[VERT_ATTRIB_NORMAL].start =
(GLfloat *) tmp->Attribs[VERT_ATTRIB_NORMAL].data;
tmp->Attribs[VERT_ATTRIB_NORMAL].size = 0;
}
if (any_eval1) {
if (ctx->VertexProgram.Enabled &&
ctx->Eval.Map1Attrib[VERT_ATTRIB_NORMAL]) {
eval1_norm( &tmp->Normal, coord, flags,
&ctx->EvalMap.Map1Attrib[VERT_ATTRIB_NORMAL] );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1Normal) {
eval1_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map1Normal );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
}
if (any_eval2) {
if (ctx->VertexProgram.Enabled &&
ctx->Eval.Map2Attrib[VERT_ATTRIB_NORMAL]) {
eval2_norm( &tmp->Normal, coord, flags,
&ctx->EvalMap.Map2Attrib[VERT_ATTRIB_NORMAL] );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2Normal) {
eval2_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map2Normal );
generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
}
}
/* In the AutoNormal case, the copy and assignment of tmp->NormalPtr
* are done above.
*/
if (req & VERT_BIT_POS) {
if (copycount) {
/* This copy may already have occurred when eliminating
* glEvalPoint calls:
*/
if (coord != store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart) {
copy_4f( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart,
tmp->Obj.data, copycount );
}
}
else {
tmp->Obj.size = 0;
}
tmp->Obj.data = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
tmp->Obj.start = (GLfloat *) tmp->Obj.data;
#if 1
/*tmp->Attribs[0].count = count;*/
tmp->Attribs[0].data = store->Attrib[0] + IM->CopyStart;
tmp->Attribs[0].start = (GLfloat *) tmp->Attribs[0].data;
tmp->Attribs[0].size = 0;
#endif
/* Note: Normal data is already prepared above.
*/
if (any_eval1) {
if (ctx->VertexProgram.Enabled &&
ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]) {
eval1_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map1Attrib[VERT_ATTRIB_POS] );
}
else if (ctx->Eval.Map1Vertex4) {
eval1_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map1Vertex4 );
}
else if (ctx->Eval.Map1Vertex3) {
eval1_4f( &tmp->Obj, coord, flags, 3,
&ctx->EvalMap.Map1Vertex3 );
}
}
if (any_eval2) {
if (ctx->VertexProgram.Enabled &&
ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]) {
if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
&ctx->EvalMap.Map2Attrib[VERT_ATTRIB_POS] );
else
eval2_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map2Attrib[VERT_ATTRIB_POS] );
}
else if (ctx->Eval.Map2Vertex4) {
if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
else
eval2_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
}
else if (ctx->Eval.Map2Vertex3) {
if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3,
&ctx->EvalMap.Map2Vertex3 );
else
eval2_4f( &tmp->Obj, coord, flags, 3,
&ctx->EvalMap.Map2Vertex3 );
}
}
}
if (ctx->VertexProgram.Enabled) {
/* We already evaluated position, normal, color and texture 0 above.
* now evaluate any other generic attributes.
*/
const GLuint skipBits = (VERT_BIT_POS |
VERT_BIT_NORMAL |
VERT_BIT_COLOR0 |
VERT_BIT_TEX0);
GLuint generated = 0;
GLuint attr;
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if ((1 << attr) & req & ~skipBits) {
if (any_eval1 && ctx->Eval.Map1Attrib[attr]) {
/* evaluate 1-D vertex attrib map [i] */
eval1_4f( &tmp->Attribs[attr], coord, flags, 4,
&ctx->EvalMap.Map1Attrib[attr] );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
if (any_eval2 && ctx->Eval.Map2Attrib[attr]) {
/* evaluate 2-D vertex attrib map [i] */
eval2_4f( &tmp->Attribs[attr], coord, flags, 4,
&ctx->EvalMap.Map2Attrib[attr] );
generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
}
}
}
/* Calculate new IM->Elts, IM->Primitive, IM->PrimitiveLength for
* the case where vertex maps are not enabled for some received
* eval coordinates. In this case those slots in the immediate
* must be ignored.
*/
if (purge_flags) {
const GLuint vertex = VERT_BIT_POS|(VERT_BITS_EVAL_ANY & ~purge_flags);
GLuint last_new_prim = 0;
GLuint new_prim_length = 0;
GLuint next_old_prim = 0;
struct vertex_buffer *VB = &tnl->vb;
const GLuint count = VB->Count;
GLuint i, j;
for (i = 0, j = 0 ; i < count ; i++) {
if (flags[i] & vertex) {
store->Elt[j++] = i;
new_prim_length++;
}
if (i == next_old_prim) {
next_old_prim += VB->PrimitiveLength[i];
VB->PrimitiveLength[last_new_prim] = new_prim_length;
VB->Primitive[j] = VB->Primitive[i];
last_new_prim = j;
}
}
VB->Elts = store->Elt;
_tnl_get_purged_copy_verts( ctx, store );
}
/* Produce new flags array:
*/
{
const GLuint count = tnl->vb.Count + 1;
GLuint i;
copy_1ui( store->Flag, flags, count );
tnl->vb.Flag = store->Flag;
for (i = 0 ; i < count ; i++)
store->Flag[i] |= req;
IM->Evaluated = req; /* hack for copying. */
}
}