mesa: remove unused IsShaderStorage field
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
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@ -261,7 +261,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
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}
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blocks[i].NumUniforms =
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(unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
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blocks[i].IsShaderStorage = b->is_shader_storage;
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*block_index = *block_index + 1;
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*binding_offset = *binding_offset + 1;
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@ -2500,11 +2500,6 @@ struct gl_uniform_block
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*/
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GLuint UniformBufferSize;
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/**
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* Is this actually an interface block for a shader storage buffer?
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*/
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bool IsShaderStorage;
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/** Stages that reference this block */
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uint8_t stageref;
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