intel: Simplify and touch up the FBO completeness test.

Now that we have miptrees for everything, we can more easily test for
!has_separate_stencil completeness.  Also, test for whether the
stencil rb is the wrong kind of format for separate stencil, or if we
are trying to do packed to different images of a single miptree.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2011-12-07 17:51:14 -08:00
parent 950310e7a3
commit 7eb0aa398b
1 changed files with 20 additions and 17 deletions

View File

@ -852,26 +852,29 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
intel_get_renderbuffer(fb, BUFFER_DEPTH);
const struct intel_renderbuffer *stencilRb =
intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
int i;
/*
* The depth and stencil renderbuffers are the same renderbuffer or wrap
* the same texture.
*/
if (depthRb && stencilRb) {
bool depth_stencil_are_same;
if (depthRb == stencilRb)
depth_stencil_are_same = true;
else if ((fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE) &&
(fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE) &&
(fb->Attachment[BUFFER_DEPTH].Texture->Name ==
fb->Attachment[BUFFER_STENCIL].Texture->Name))
depth_stencil_are_same = true;
else
depth_stencil_are_same = false;
if (depthRb)
depth_mt = depthRb->mt;
if (stencilRb)
stencil_mt = stencilRb->mt;
if (!intel->has_separate_stencil && !depth_stencil_are_same) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
if (depth_mt && stencil_mt) {
if (depth_mt == stencil_mt) {
/* For true packed depth/stencil (not faked on prefers-separate-stencil
* hardware) we need to be sure they're the same level/layer, since
* we'll be emitting a single packet describing the packed setup.
*/
if (depthRb->mt_level != stencilRb->mt_level ||
depthRb->mt_layer != stencilRb->mt_layer) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
} else {
if (!intel->has_separate_stencil)
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
if (stencil_mt->format != MESA_FORMAT_S8)
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
}