mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context

Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list
of deprecated functionality):

    "Separate polygon draw mode - PolygonMode face values of FRONT and
    BACK; polygons are always drawn in the same mode, no matter which
    face is being rasterized."

Also modify meta to not use FRONT or BACK in a core context.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick 2012-08-17 16:03:06 -07:00
parent d638da23d2
commit 7e1cab09a1
2 changed files with 16 additions and 2 deletions

View File

@ -851,8 +851,14 @@ _mesa_meta_end(struct gl_context *ctx)
}
if (state & MESA_META_RASTERIZATION) {
_mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
_mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
/* Core context requires that front and back mode be the same.
*/
if (ctx->API == API_OPENGL_CORE) {
_mesa_PolygonMode(GL_FRONT_AND_BACK, save->FrontPolygonMode);
} else {
_mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
_mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
}
if (ctx->API == API_OPENGL) {
_mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
_mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);

View File

@ -143,6 +143,10 @@ _mesa_PolygonMode( GLenum face, GLenum mode )
switch (face) {
case GL_FRONT:
if (ctx->API == API_OPENGL_CORE) {
_mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
return;
}
if (ctx->Polygon.FrontMode == mode)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
@ -157,6 +161,10 @@ _mesa_PolygonMode( GLenum face, GLenum mode )
ctx->Polygon.BackMode = mode;
break;
case GL_BACK:
if (ctx->API == API_OPENGL_CORE) {
_mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
return;
}
if (ctx->Polygon.BackMode == mode)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);