svga: add assertions in svga_shader_type()
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@ -40,9 +40,12 @@
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/* Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
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*/
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static int svga_shader_type( int unit )
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static int svga_shader_type( int shader )
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{
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return unit + 1;
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assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS);
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assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS);
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assert(shader <= PIPE_SHADER_FRAGMENT);
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return shader + 1;
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}
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