svga: use enum tgsi_opcode
Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -40,7 +40,7 @@ static boolean emit_ps_postamble( struct svga_shader_emitter *emit );
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static unsigned
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translate_opcode(uint opcode)
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translate_opcode(enum tgsi_opcode opcode)
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{
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switch (opcode) {
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case TGSI_OPCODE_ADD: return SVGA3DOP_ADD;
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@ -501,7 +501,7 @@ translate_shader_type(unsigned type)
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* as seen below. All other opcodes are handled/translated specially.
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*/
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static VGPU10_OPCODE_TYPE
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translate_opcode(unsigned opcode)
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translate_opcode(enum tgsi_opcode opcode)
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{
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switch (opcode) {
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case TGSI_OPCODE_MOV:
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@ -5364,7 +5364,7 @@ static boolean
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emit_simple(struct svga_shader_emitter_v10 *emit,
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const struct tgsi_full_instruction *inst)
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{
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const unsigned opcode = inst->Instruction.Opcode;
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const enum tgsi_opcode opcode = inst->Instruction.Opcode;
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const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
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unsigned i;
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@ -5415,7 +5415,7 @@ emit_simple_1dst(struct svga_shader_emitter_v10 *emit,
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unsigned dst_count,
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unsigned dst_index)
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{
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const unsigned opcode = inst->Instruction.Opcode;
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const enum tgsi_opcode opcode = inst->Instruction.Opcode;
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const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
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unsigned i;
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@ -5447,7 +5447,7 @@ emit_vgpu10_instruction(struct svga_shader_emitter_v10 *emit,
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unsigned inst_number,
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const struct tgsi_full_instruction *inst)
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{
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const unsigned opcode = inst->Instruction.Opcode;
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const enum tgsi_opcode opcode = inst->Instruction.Opcode;
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switch (opcode) {
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case TGSI_OPCODE_ADD:
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