anv: Use intel_debug_flag_for_shader_stage()

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3911>
This commit is contained in:
Caio Marcelo de Oliveira Filho 2020-02-19 13:55:44 -08:00
parent f58b384fbe
commit 7df5d36078
1 changed files with 1 additions and 10 deletions

View File

@ -87,15 +87,6 @@ void anv_DestroyShaderModule(
#define SPIR_V_MAGIC_NUMBER 0x07230203
static const uint64_t stage_to_debug[] = {
[MESA_SHADER_VERTEX] = DEBUG_VS,
[MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
[MESA_SHADER_TESS_EVAL] = DEBUG_TES,
[MESA_SHADER_GEOMETRY] = DEBUG_GS,
[MESA_SHADER_FRAGMENT] = DEBUG_WM,
[MESA_SHADER_COMPUTE] = DEBUG_CS,
};
struct anv_spirv_debug_data {
struct anv_device *device;
const struct anv_shader_module *module;
@ -240,7 +231,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
free(spec_entries);
if (unlikely(INTEL_DEBUG & stage_to_debug[stage])) {
if (unlikely(INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage))) {
fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n",
gl_shader_stage_name(stage));
nir_print_shader(nir, stderr);