i965: Update TexturesUsed after linking the shaders
Otherwise if the shader is SPIR-V then SamplerUsed won’t have been initialised yet so it will end up thinking no textures are used. This was causing a crash later on if nothing causes it to regenerate TexturesUsed before the next render. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -246,7 +246,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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_mesa_copy_linked_program_data(shProg, shader);
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prog->ShadowSamplers = shader->shadow_samplers;
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_mesa_update_shader_textures_used(shProg, prog);
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bool debug_enabled =
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(INTEL_DEBUG & intel_debug_flag_for_shader_stage(shader->Stage));
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@ -300,6 +299,9 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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continue;
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struct gl_program *prog = shader->Program;
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_mesa_update_shader_textures_used(shProg, prog);
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brw_shader_gather_info(prog->nir, prog);
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NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shProg);
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