pan/mdg: Remove old zs store lowering

It is broken for when there are also color writes, and will be
replaced with a new lowering which takes that into account.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
This commit is contained in:
Icecream95 2020-06-06 14:24:08 +12:00 committed by Marge Bot
parent ddc2ae32cf
commit 7da8667a7b
1 changed files with 0 additions and 114 deletions

View File

@ -253,103 +253,6 @@ midgard_nir_lower_fdot2(nir_shader *shader)
return progress;
}
/* Midgard can't write depth and stencil separately. It has to happen in a
* single store operation containing both. Let's add a panfrost specific
* intrinsic and turn all depth/stencil stores into a packed depth+stencil
* one.
*/
static bool
midgard_nir_lower_zs_store(nir_shader *nir)
{
if (nir->info.stage != MESA_SHADER_FRAGMENT)
return false;
nir_variable *z_var = NULL, *s_var = NULL;
nir_foreach_variable(var, &nir->outputs) {
if (var->data.location == FRAG_RESULT_DEPTH)
z_var = var;
else if (var->data.location == FRAG_RESULT_STENCIL)
s_var = var;
}
if (!z_var && !s_var)
return false;
bool progress = false;
nir_foreach_function(function, nir) {
if (!function->impl) continue;
nir_intrinsic_instr *z_store = NULL, *s_store = NULL, *last_store = NULL;
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output)
continue;
if (z_var && nir_intrinsic_base(intr) == z_var->data.driver_location) {
assert(!z_store);
z_store = intr;
last_store = intr;
}
if (s_var && nir_intrinsic_base(intr) == s_var->data.driver_location) {
assert(!s_store);
s_store = intr;
last_store = intr;
}
}
}
if (!z_store && !s_store) continue;
nir_builder b;
nir_builder_init(&b, function->impl);
b.cursor = nir_before_instr(&last_store->instr);
nir_ssa_def *zs_store_src;
if (z_store && s_store) {
nir_ssa_def *srcs[2] = {
nir_ssa_for_src(&b, z_store->src[0], 1),
nir_ssa_for_src(&b, s_store->src[0], 1),
};
zs_store_src = nir_vec(&b, srcs, 2);
} else {
zs_store_src = nir_ssa_for_src(&b, last_store->src[0], 1);
}
nir_intrinsic_instr *zs_store;
zs_store = nir_intrinsic_instr_create(b.shader,
nir_intrinsic_store_zs_output_pan);
zs_store->src[0] = nir_src_for_ssa(zs_store_src);
zs_store->num_components = z_store && s_store ? 2 : 1;
nir_intrinsic_set_component(zs_store, z_store ? 0 : 1);
/* Replace the Z and S store by a ZS store */
nir_builder_instr_insert(&b, &zs_store->instr);
if (z_store)
nir_instr_remove(&z_store->instr);
if (s_store)
nir_instr_remove(&s_store->instr);
nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance);
progress = true;
}
return progress;
}
/* Flushes undefined values to zero */
static void
@ -1652,22 +1555,6 @@ emit_intrinsic(compiler_context *ctx, nir_intrinsic_instr *instr)
break;
}
case nir_intrinsic_store_zs_output_pan: {
assert(ctx->stage == MESA_SHADER_FRAGMENT);
emit_fragment_store(ctx, nir_src_index(ctx, &instr->src[0]),
MIDGARD_ZS_RT);
midgard_instruction *br = ctx->writeout_branch[MIDGARD_ZS_RT];
if (!nir_intrinsic_component(instr))
br->writeout_depth = true;
if (nir_intrinsic_component(instr) ||
instr->num_components)
br->writeout_stencil = true;
assert(br->writeout_depth | br->writeout_stencil);
break;
}
case nir_intrinsic_store_output:
assert(nir_src_is_const(instr->src[1]) && "no indirect outputs");
@ -2637,7 +2524,6 @@ midgard_compile_shader_nir(nir_shader *nir, panfrost_program *program, bool is_b
NIR_PASS_V(nir, nir_lower_io, nir_var_all, glsl_type_size, 0);
NIR_PASS_V(nir, nir_lower_ssbo);
NIR_PASS_V(nir, midgard_nir_lower_zs_store);
/* Optimisation passes */