compiler: add VARYING bit for primitive shading rate
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
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@ -484,6 +484,7 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot)
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#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
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#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
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#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
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#define VARYING_BIT_PRIMITIVE_SHADING_RATE BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)
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#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
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#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
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#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
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