zink: prune shader i/o more aggressively
fixes some radv validation spam on: KHR-Single-GL46.enhanced_layouts* Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15770>
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@ -1366,7 +1366,6 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shad
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NIR_PASS_V(nir, nir_lower_io_to_scalar, nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_shared);
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NIR_PASS_V(nir, rewrite_bo_access, screen);
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NIR_PASS_V(nir, remove_bo_access);
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prune_io(nir);
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}
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if (inlined_uniforms) {
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optimize_nir(nir);
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@ -1376,6 +1375,7 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shad
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nir_var_shader_out);
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} else if (need_optimize)
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optimize_nir(nir);
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prune_io(nir);
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NIR_PASS_V(nir, nir_convert_from_ssa, true);
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@ -2040,7 +2040,6 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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NIR_PASS_V(nir, nir_lower_io_to_scalar, nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_shared);
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NIR_PASS_V(nir, rewrite_bo_access, screen);
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NIR_PASS_V(nir, remove_bo_access);
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prune_io(nir);
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}
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if (zink_debug & ZINK_DEBUG_NIR) {
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@ -2061,6 +2060,7 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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NIR_PASS_V(nir, lower_bindless_io);
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optimize_nir(nir);
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prune_io(nir);
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scan_nir(screen, nir, ret);
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