genxml: Normalize xml for 3DSTATE_CC_STATE_POINTERS.
- "COLOR_CALC_STATE Change" -> "Color Calc State Pointer Valid" - "Pointer to COLOR_CALC_STATE" -> "Color Calc State Pointer" - "BackFace" -> "Backface" Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -1365,10 +1365,10 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
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*/
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blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
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cc.BLEND_STATEChange = true;
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cc.COLOR_CALC_STATEChange = true;
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cc.ColorCalcStatePointerValid = true;
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cc.DEPTH_STENCIL_STATEChange = true;
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cc.PointertoBLEND_STATE = blend_state_offset;
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cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
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cc.ColorCalcStatePointer = color_calc_state_offset;
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cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
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}
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#else
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@ -773,8 +773,8 @@
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<field name="BLEND_STATE Change" start="32" end="32" type="bool"/>
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<field name="Pointer to DEPTH_STENCIL_STATE" start="70" end="95" type="offset"/>
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<field name="DEPTH_STENCIL_STATE Change" start="64" end="64" type="bool"/>
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<field name="Pointer to COLOR_CALC_STATE" start="102" end="127" type="offset"/>
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<field name="COLOR_CALC_STATE Change" start="96" end="96" type="bool"/>
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<field name="Color Calc State Pointer" start="102" end="127" type="offset"/>
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<field name="Color Calc State Pointer Valid" start="96" end="96" type="bool"/>
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</instruction>
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<instruction name="3DSTATE_CHROMA_KEY" bias="2" length="4">
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@ -568,7 +568,7 @@
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<struct name="COLOR_CALC_STATE" length="6">
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<field name="Stencil Reference Value" start="24" end="31" type="uint"/>
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<field name="BackFace Stencil Reference Value" start="16" end="23" type="uint"/>
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<field name="Backface Stencil Reference Value" start="16" end="23" type="uint"/>
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<field name="Round Disable Function Disable" start="15" end="15" type="bool"/>
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<field name="Alpha Test Format" start="0" end="0" type="uint">
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<value name="ALPHATEST_UNORM8" value="0"/>
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@ -467,7 +467,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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.BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
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.BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
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.StencilReferenceValue = d->stencil_reference.front & 0xff,
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.BackFaceStencilReferenceValue = d->stencil_reference.back & 0xff,
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.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
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};
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GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
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