i965: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -106,12 +106,20 @@ process_glsl_ir(gl_shader_stage stage,
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*/
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brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
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do_mat_op_to_vec(shader->ir);
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lower_instructions(shader->ir,
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DIV_TO_MUL_RCP |
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SUB_TO_ADD_NEG |
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EXP_TO_EXP2 |
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LOG_TO_LOG2 |
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DFREXP_DLDEXP_TO_ARITH);
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unsigned instructions_to_lower = (DIV_TO_MUL_RCP |
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SUB_TO_ADD_NEG |
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EXP_TO_EXP2 |
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LOG_TO_LOG2 |
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DFREXP_DLDEXP_TO_ARITH);
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if (brw->gen < 7) {
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instructions_to_lower |= BIT_COUNT_TO_MATH |
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EXTRACT_TO_SHIFTS |
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INSERT_TO_SHIFTS |
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REVERSE_TO_SHIFTS;
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}
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lower_instructions(shader->ir, instructions_to_lower);
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/* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
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* if-statements need to be flattened.
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@ -278,6 +278,7 @@ intelInitExtensions(struct gl_context *ctx)
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_mesa_override_glsl_version(&ctx->Const);
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ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
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ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
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if (brw->gen >= 5) {
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ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
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