i965/draw: Use the real size for vertex buffers

Previously, we were using the size of the BO which may be substantially
larger than the actual vertex buffer size.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2016-05-17 15:34:07 -07:00
parent a643bc6246
commit 7c8dfa78b9
3 changed files with 17 additions and 2 deletions

View File

@ -569,6 +569,7 @@ struct brw_vertex_buffer {
/** Buffer object containing the uploaded vertex data */
drm_intel_bo *bo;
uint32_t offset;
uint32_t size;
/** Byte stride between elements in the uploaded array */
GLuint stride;
GLuint step_rate;

View File

@ -411,6 +411,7 @@ copy_array_to_vbo_array(struct brw_context *brw,
&buffer->bo, &buffer->offset);
buffer->stride = 0;
buffer->size = element->glarray->_ElementSize;
return;
}
@ -430,6 +431,7 @@ copy_array_to_vbo_array(struct brw_context *brw,
}
}
buffer->stride = dst_stride;
buffer->size = size;
}
void
@ -606,6 +608,8 @@ brw_prepare_vertices(struct brw_context *brw)
buffer->bo = intel_bufferobj_buffer(brw, enabled_buffer[i], start, range);
drm_intel_bo_reference(buffer->bo);
buffer->size = start + range;
}
/* If we need to upload all the arrays, then we can trim those arrays to
@ -629,6 +633,7 @@ brw_prepare_vertices(struct brw_context *brw)
copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
buffer, interleaved);
buffer->offset -= delta * interleaved;
buffer->size += delta * interleaved;
for (i = 0; i < nr_uploads; i++) {
/* Then, just point upload[i] at upload[0]'s buffer. */
@ -658,6 +663,7 @@ brw_prepare_vertices(struct brw_context *brw)
buffer, upload[i]->glarray->_ElementSize);
}
buffer->offset -= delta * buffer->stride;
buffer->size += delta * buffer->stride;
buffer->step_rate = upload[i]->glarray->InstanceDivisor;
upload[i]->buffer = j++;
upload[i]->offset = 0;
@ -799,7 +805,15 @@ brw_emit_vertices(struct brw_context *brw)
OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
for (i = 0; i < brw->vb.nr_buffers; i++) {
struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo, buffer->bo->size - 1,
/* Prior to Haswell and Bay Trail we have to use 4-component formats
* to fake 3-component ones. In particular, we do this for
* half-float and 8 and 16-bit integer formats. This means that the
* vertex element may poke over the end of the buffer by 2 bytes.
*/
unsigned padding =
(brw->gen <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
buffer->offset + buffer->size + padding - 1,
buffer->offset, buffer->stride,
buffer->step_rate);

View File

@ -151,7 +151,7 @@ gen8_emit_vertices(struct brw_context *brw)
OUT_BATCH(dw0);
OUT_RELOC64(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
OUT_BATCH(buffer->bo->size);
OUT_BATCH(buffer->size);
}
if (uses_draw_params) {