Fix rectangular textures on i830 - well texrect at least
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@ -281,7 +281,7 @@ static void i830TexParameter( GLcontext *ctx, GLenum target,
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if (!t)
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return;
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if ( target != GL_TEXTURE_2D )
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if ( target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV )
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return;
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/* Can't do the update now as we don't know whether to flush
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