mesa: remove unused options var in compile_shader()
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@ -861,14 +861,11 @@ static void
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compile_shader(struct gl_context *ctx, GLuint shaderObj)
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{
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struct gl_shader *sh;
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struct gl_shader_compiler_options *options;
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sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
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if (!sh)
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return;
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options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
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if (!sh->Source) {
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/* If the user called glCompileShader without first calling
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* glShaderSource, we should fail to compile, but not raise a GL_ERROR.
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