intel: Protect intel_clear_with_blit from failed buffer allocations
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34419 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -239,12 +239,12 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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if (cw == 0 || ch == 0)
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return 0;
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GLuint buf;
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all = (cw == fb->Width && ch == fb->Height);
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/* Loop over all renderbuffers */
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for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
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const GLbitfield bufBit = 1 << buf;
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mask &= (1 << BUFFER_COUNT) - 1;
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while (mask) {
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GLuint buf = _mesa_ffs(mask) - 1;
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struct intel_renderbuffer *irb;
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drm_intel_bo *write_buffer;
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int x1, y1, x2, y2;
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@ -253,11 +253,15 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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int pitch, cpp;
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drm_intel_bo *aper_array[2];
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if (!(mask & bufBit))
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continue;
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mask &= ~(1 << buf);
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irb = intel_get_renderbuffer(fb, buf);
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if (irb == NULL || irb->region == NULL || irb->region->buffer == NULL) {
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fail_mask |= 1 << buf;
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continue;
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}
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/* OK, clear this renderbuffer */
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irb = intel_get_renderbuffer(fb, buf);
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write_buffer = intel_region_buffer(intel, irb->region,
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all ? INTEL_WRITE_FULL :
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INTEL_WRITE_PART);
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@ -333,8 +337,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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clear[3], clear[3]);
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break;
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default:
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fail_mask |= bufBit;
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mask &= ~bufBit;
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fail_mask |= 1 << buf;
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continue;
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}
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}
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@ -367,8 +370,6 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
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mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
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else
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mask &= ~bufBit; /* turn off bit, for faster loop exit */
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}
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return fail_mask;
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