r600g: Remove dead assigment to 'gs_input_prim' in shader state
Note that 'geometry shader properties' should be carried in the selector state over the shader state in any case. Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@ -2009,9 +2009,6 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
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case TGSI_PROPERTY_VS_PROHIBIT_UCPS:
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case TGSI_PROPERTY_VS_PROHIBIT_UCPS:
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/* we don't need this one */
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/* we don't need this one */
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break;
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break;
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case TGSI_PROPERTY_GS_INPUT_PRIM:
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shader->gs_input_prim = property->u[0].Data;
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break;
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case TGSI_PROPERTY_GS_OUTPUT_PRIM:
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case TGSI_PROPERTY_GS_OUTPUT_PRIM:
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shader->gs_output_prim = property->u[0].Data;
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shader->gs_output_prim = property->u[0].Data;
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break;
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break;
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@ -79,7 +79,6 @@ struct r600_shader {
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boolean uses_index_registers;
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boolean uses_index_registers;
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/* geometry shader properties */
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/* geometry shader properties */
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unsigned gs_input_prim;
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unsigned gs_output_prim;
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unsigned gs_output_prim;
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unsigned gs_max_out_vertices;
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unsigned gs_max_out_vertices;
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unsigned gs_num_invocations;
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unsigned gs_num_invocations;
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