r600/shader: increase number of inputs/outputs to 64.
Tessellation exceeds these sometimes, so increase them for now. Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
parent
22058f69fb
commit
7b5878ee04
|
@ -62,8 +62,8 @@ struct r600_shader {
|
|||
unsigned ninput;
|
||||
unsigned noutput;
|
||||
unsigned nlds;
|
||||
struct r600_shader_io input[40];
|
||||
struct r600_shader_io output[40];
|
||||
struct r600_shader_io input[64];
|
||||
struct r600_shader_io output[64];
|
||||
boolean uses_kill;
|
||||
boolean fs_write_all;
|
||||
boolean two_side;
|
||||
|
|
Loading…
Reference in New Issue