r600/shader: increase number of inputs/outputs to 64.

Tessellation exceeds these sometimes, so increase them for now.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-11-30 15:59:28 +10:00
parent 22058f69fb
commit 7b5878ee04
1 changed files with 2 additions and 2 deletions

View File

@ -62,8 +62,8 @@ struct r600_shader {
unsigned ninput;
unsigned noutput;
unsigned nlds;
struct r600_shader_io input[40];
struct r600_shader_io output[40];
struct r600_shader_io input[64];
struct r600_shader_io output[64];
boolean uses_kill;
boolean fs_write_all;
boolean two_side;