mesa: Update todo regarding StencilOp and StencilOpSeparate.
OpenGL 2.0 function StencilOp() is in part internally implemented via StencilOpSeparate(). This change happened some time ago, however the accompanying doxygen todo comment was not accordingly updated. Replace the outdated portion of this doxygen todo comment, leaving the remainder unchanged. Also better respect the 80 character suggested line length in this file. v2: Fully remove comment, following code review by t_arceri@yahoo.com.au Signed-off-by: Rhys Kidd <rhyskidd@gmail.com> Reviewed-by: Thomas Helland <thomashelland90@gmail.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@ -124,8 +124,8 @@ _mesa_ClearStencil( GLint s )
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* \sa glStencilFunc().
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*
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* Verifies the parameters and updates the respective values in
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* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
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* driver via the dd_function_table::StencilFunc callback.
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* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
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* the driver via the dd_function_table::StencilFunc callback.
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*/
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void GLAPIENTRY
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_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
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@ -178,8 +178,8 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui
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* \sa glStencilFunc().
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*
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* Verifies the parameters and updates the respective values in
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* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
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* driver via the dd_function_table::StencilFunc callback.
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* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
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* the driver via the dd_function_table::StencilFunc callback.
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*/
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void GLAPIENTRY
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_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
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@ -298,8 +298,8 @@ _mesa_StencilMask( GLuint mask )
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* \sa glStencilOp().
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*
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* Verifies the parameters and updates the respective fields in
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* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
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* driver via the dd_function_table::StencilOp callback.
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* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
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* the driver via the dd_function_table::StencilOp callback.
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*/
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void GLAPIENTRY
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_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
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@ -389,12 +389,6 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
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/**
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* OpenGL 2.0 function.
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* \todo Make StencilOp() call this function. And eventually remove the
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* ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
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* instead.
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*/
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void GLAPIENTRY
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_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
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{
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