radeon: Remove dead radeon_wrap_texture().

I should have killed this in my previous cleanup.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-05-10 13:36:04 -07:00
parent c810e67c55
commit 7b085d1bfa
1 changed files with 0 additions and 30 deletions

View File

@ -782,36 +782,6 @@ radeon_update_wrapper(struct gl_context *ctx, struct radeon_renderbuffer *rrb,
return GL_TRUE;
}
static struct radeon_renderbuffer *
radeon_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct radeon_renderbuffer *rrb;
/* make an radeon_renderbuffer to wrap the texture image */
rrb = CALLOC_STRUCT(radeon_renderbuffer);
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, rrb %p, texImage %p) \n",
__func__, ctx, rrb, texImage);
if (!rrb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
return NULL;
}
_mesa_init_renderbuffer(&rrb->base.Base, name);
rrb->base.Base.ClassID = RADEON_RB_CLASS;
if (!radeon_update_wrapper(ctx, rrb, texImage)) {
free(rrb);
return NULL;
}
return rrb;
}
static void
radeon_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,