radeon: Remove dead radeon_wrap_texture().
I should have killed this in my previous cleanup. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -782,36 +782,6 @@ radeon_update_wrapper(struct gl_context *ctx, struct radeon_renderbuffer *rrb,
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return GL_TRUE;
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}
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static struct radeon_renderbuffer *
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radeon_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
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{
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const GLuint name = ~0; /* not significant, but distinct for debugging */
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struct radeon_renderbuffer *rrb;
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/* make an radeon_renderbuffer to wrap the texture image */
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rrb = CALLOC_STRUCT(radeon_renderbuffer);
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radeon_print(RADEON_TEXTURE, RADEON_TRACE,
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"%s(%p, rrb %p, texImage %p) \n",
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__func__, ctx, rrb, texImage);
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if (!rrb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
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return NULL;
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}
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_mesa_init_renderbuffer(&rrb->base.Base, name);
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rrb->base.Base.ClassID = RADEON_RB_CLASS;
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if (!radeon_update_wrapper(ctx, rrb, texImage)) {
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free(rrb);
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return NULL;
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}
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return rrb;
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}
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static void
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radeon_render_texture(struct gl_context * ctx,
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struct gl_framebuffer *fb,
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