mesa: remove FEATURE_ARB_fragment_shader define.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -401,9 +401,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
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#endif
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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#if FEATURE_ARB_framebuffer_object
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ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
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#endif
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@ -581,9 +579,7 @@ _mesa_enable_1_5_extensions(struct gl_context *ctx)
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void
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_mesa_enable_2_0_extensions(struct gl_context *ctx)
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{
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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@ -86,8 +86,7 @@
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#define FEATURE_ARB_fragment_program 1
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#define FEATURE_ARB_vertex_program 1
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#define FEATURE_ARB_fragment_shader 1
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#define FEATURE_ARB_shader_objects FEATURE_ARB_fragment_shader
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#define FEATURE_ARB_shader_objects 1
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#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
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#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
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@ -167,10 +167,8 @@ static bool
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validate_shader_target(const struct gl_context *ctx, GLenum type)
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{
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switch (type) {
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#if FEATURE_ARB_fragment_shader
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case GL_FRAGMENT_SHADER:
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return ctx->Extensions.ARB_fragment_shader;
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#endif
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case GL_VERTEX_SHADER:
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return ctx->Extensions.ARB_vertex_shader;
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#if FEATURE_ARB_geometry_shader4
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@ -874,7 +872,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
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}
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break;
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#endif
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#if FEATURE_ARB_fragment_shader
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case GL_FRAGMENT_SHADER:
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target = &ctx->Shader.CurrentFragmentProgram;
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if ((shProg == NULL)
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@ -882,7 +879,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
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shProg = NULL;
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}
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break;
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#endif
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default:
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return false;
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}
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@ -903,7 +899,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
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/* Empty for now. */
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break;
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#endif
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#if FEATURE_ARB_fragment_shader
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case GL_FRAGMENT_SHADER:
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if (*target == ctx->Shader._CurrentFragmentProgram) {
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_mesa_reference_shader_program(ctx,
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@ -911,7 +906,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
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NULL);
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}
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break;
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#endif
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}
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_mesa_reference_shader_program(ctx, target, shProg);
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