mesa: Use glVertexAttrib*NV functions for fixed function attribs.

In the glArrayElement implementation, use glVertexAttrib*NV type
functions for fixed function attributes. We do the same in display
execution when the list is replayed using immediate mode attribute
functions. Using a single set of function pointers enables to
use a unified loop to walk the vertex array attributes.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2019-04-03 12:47:36 +02:00
parent 60076a6171
commit 7a5dea6320
1 changed files with 28 additions and 157 deletions

View File

@ -117,89 +117,6 @@ _ae_is_state_dirty(struct gl_context *ctx)
#define NUM_TYPES 8
static const int ColorFuncs[2][NUM_TYPES] = {
{
_gloffset_Color3bv,
_gloffset_Color3ubv,
_gloffset_Color3sv,
_gloffset_Color3usv,
_gloffset_Color3iv,
_gloffset_Color3uiv,
_gloffset_Color3fv,
_gloffset_Color3dv,
},
{
_gloffset_Color4bv,
_gloffset_Color4ubv,
_gloffset_Color4sv,
_gloffset_Color4usv,
_gloffset_Color4iv,
_gloffset_Color4uiv,
_gloffset_Color4fv,
_gloffset_Color4dv,
},
};
static const int VertexFuncs[3][NUM_TYPES] = {
{
-1,
-1,
_gloffset_Vertex2sv,
-1,
_gloffset_Vertex2iv,
-1,
_gloffset_Vertex2fv,
_gloffset_Vertex2dv,
},
{
-1,
-1,
_gloffset_Vertex3sv,
-1,
_gloffset_Vertex3iv,
-1,
_gloffset_Vertex3fv,
_gloffset_Vertex3dv,
},
{
-1,
-1,
_gloffset_Vertex4sv,
-1,
_gloffset_Vertex4iv,
-1,
_gloffset_Vertex4fv,
_gloffset_Vertex4dv,
},
};
static const int IndexFuncs[NUM_TYPES] = {
-1,
_gloffset_Indexubv,
_gloffset_Indexsv,
-1,
_gloffset_Indexiv,
-1,
_gloffset_Indexfv,
_gloffset_Indexdv,
};
static const int NormalFuncs[NUM_TYPES] = {
_gloffset_Normal3bv,
-1,
_gloffset_Normal3sv,
-1,
_gloffset_Normal3iv,
-1,
_gloffset_Normal3fv,
_gloffset_Normal3dv,
};
/* Note: _gloffset_* for these may not be a compile-time constant. */
static int SecondaryColorFuncs[NUM_TYPES];
static int FogCoordFuncs[NUM_TYPES];
/**
** GL_NV_vertex_program
**/
@ -1508,25 +1425,6 @@ _ae_create_context(struct gl_context *ctx)
if (ctx->aelt_context)
return GL_TRUE;
/* These _gloffset_* values may not be compile-time constants */
SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv;
SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv;
SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv;
SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv;
SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv;
SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv;
SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv;
FogCoordFuncs[0] = -1;
FogCoordFuncs[1] = -1;
FogCoordFuncs[2] = -1;
FogCoordFuncs[3] = -1;
FogCoordFuncs[4] = -1;
FogCoordFuncs[5] = -1;
FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
FogCoordFuncs[7] = _gloffset_FogCoorddv;
ctx->aelt_context = calloc(1, sizeof(AEcontext));
if (!ctx->aelt_context)
return GL_FALSE;
@ -1562,52 +1460,10 @@ _ae_update_state(struct gl_context *ctx)
struct gl_vertex_array_object *vao = ctx->Array.VAO;
/* conventional vertex arrays */
if (vao->Enabled & VERT_BIT_COLOR_INDEX) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Format.Type)];
aa++;
}
if (vao->Enabled & VERT_BIT_EDGEFLAG) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
aa->offset = _gloffset_EdgeFlagv;
aa++;
}
if (vao->Enabled & VERT_BIT_NORMAL) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Format.Type)];
aa++;
}
if (vao->Enabled & VERT_BIT_COLOR0) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
aa->offset = ColorFuncs[aa->array->Format.Size-3][TYPE_IDX(aa->array->Format.Type)];
aa++;
}
if (vao->Enabled & VERT_BIT_COLOR1) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Format.Type)];
aa++;
}
if (vao->Enabled & VERT_BIT_FOG) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Format.Type)];
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (vao->Enabled & VERT_BIT_TEX(i)) {
for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) { /* skip zero! */
if (vao->Enabled & VERT_BIT_FF(i)) {
struct gl_array_attributes *attribArray =
&vao->VertexAttrib[VERT_ATTRIB_TEX(i)];
&vao->VertexAttrib[VERT_ATTRIB_FF(i)];
/* NOTE: we use generic glVertexAttribNV functions here.
* If we ever remove GL_NV_vertex_program this will have to change.
*/
@ -1617,7 +1473,7 @@ _ae_update_state(struct gl_context *ctx)
at->func = AttribFuncsNV[at->array->Format.Normalized]
[at->array->Format.Size-1]
[TYPE_IDX(at->array->Format.Type)];
at->index = VERT_ATTRIB_TEX0 + i;
at->index = VERT_ATTRIB_FF(i);
at++;
}
}
@ -1645,20 +1501,35 @@ _ae_update_state(struct gl_context *ctx)
/* finally, vertex position */
if (vao->Enabled & VERT_BIT_GENERIC0) {
struct gl_array_attributes *attribArray =
&vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (provoking) attribute).
*/
aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
assert(aa->array->Format.Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Format.Size-2][TYPE_IDX(aa->array->Format.Type)];
aa++;
at->array = attribArray;
at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
* function pointer here (for float arrays) since the pointer may
* change from one execution of _ae_ArrayElement() to
* the next. Doing so caused UT to break.
*/
at->func = AttribFuncsNV[at->array->Format.Normalized]
[at->array->Format.Size-1]
[TYPE_IDX(at->array->Format.Type)];
at->index = 0;
at++;
}
else if (vao->Enabled & VERT_BIT_POS) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS];
aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
aa->offset = VertexFuncs[aa->array->Format.Size-2][TYPE_IDX(aa->array->Format.Type)];
aa++;
struct gl_array_attributes *attribArray =
&vao->VertexAttrib[VERT_ATTRIB_POS];
at->array = attribArray;
at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
at->func = AttribFuncsNV[at->array->Format.Normalized]
[at->array->Format.Size-1]
[TYPE_IDX(at->array->Format.Type)];
at->index = 0;
at++;
}
assert(at - actx->attribs <= VERT_ATTRIB_MAX);