pan/mdg: Add pack_colour_32 opcode

Seen for RGB10_A2UI packing.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5153>
This commit is contained in:
Alyssa Rosenzweig 2020-05-14 13:29:22 -04:00 committed by Marge Bot
parent f7cf5a30c7
commit 7a52e975e4
2 changed files with 4 additions and 0 deletions

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@ -415,6 +415,9 @@ typedef enum {
/* Packs a colour from fp16 to a native format */
midgard_op_pack_colour = 0x09,
/* Likewise packs from fp32 */
midgard_op_pack_colour_32 = 0x0A,
/* Unclear why this is on the L/S unit, but moves fp32 cube map
* coordinates in r27 to its cube map texture coordinate destination
* (e.g r29). */

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@ -182,6 +182,7 @@ struct mir_op_props alu_opcode_props[256] = {
struct mir_ldst_op_props load_store_opcode_props[256] = {
[midgard_op_unpack_colour] = {"unpack_colour", M32},
[midgard_op_pack_colour] = {"pack_colour", M32},
[midgard_op_pack_colour_32] = {"pack_colour_32", M32},
[midgard_op_ld_cubemap_coords] = {"ld_cubemap_coords", M32},
[midgard_op_ld_compute_id] = {"ld_compute_id", M32},
[midgard_op_ldst_perspective_division_z] = {"ldst_perspective_division_z", M32},