nv50, nvc0: fix max texture buffer size to 128M elements
This is what the hardware supports, there never was any sort of 64K limit. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
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@ -100,7 +100,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 7;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return 65536;
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return 128 * 1024 * 1024;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 330;
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case PIPE_CAP_MAX_RENDER_TARGETS:
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@ -87,7 +87,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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return 31;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return 65536;
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return 128 * 1024 * 1024;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 410;
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case PIPE_CAP_MAX_RENDER_TARGETS:
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