nv50, nvc0: fix max texture buffer size to 128M elements

This is what the hardware supports, there never was any sort of 64K
limit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ilia Mirkin 2015-09-15 19:39:25 -04:00
parent eb081681df
commit 7a275fcda8
2 changed files with 2 additions and 2 deletions

View File

@ -100,7 +100,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
return 128 * 1024 * 1024;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
case PIPE_CAP_MAX_RENDER_TARGETS:

View File

@ -87,7 +87,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 31;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
return 128 * 1024 * 1024;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 410;
case PIPE_CAP_MAX_RENDER_TARGETS: