tnl: Don't dereference NULL obj pointer in t_rebase_prims
Structurally the code is now similar to the handling of other
gl_buffer_object::obj pointers elsewhere in TNL. The fixes tag is a
little bit misleading. I think the change in that commit just exposes a
previously existing bug.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2746
Fixes: f3cce7087a
("mesa: don't ever bind NullBufferObj for glBindBuffer targets")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4512>
This commit is contained in:
parent
2e43b32e72
commit
7a03240b63
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@ -151,16 +151,19 @@ void t_rebase_prims( struct gl_context *ctx,
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} else if (ib) {
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/* Unfortunately need to adjust each index individually.
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*/
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GLboolean map_ib = ib->obj &&
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!ib->obj->Mappings[MAP_INTERNAL].Pointer;
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void *ptr;
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bool map_ib = false;
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const void *ptr;
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if (map_ib)
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ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
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ib->obj, MAP_INTERNAL);
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if (ib->obj) {
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if (!ib->obj->Mappings[MAP_INTERNAL].Pointer) {
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ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
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ib->obj, MAP_INTERNAL);
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map_ib = true;
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}
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ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
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ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
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} else
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ptr = ib->ptr;
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/* Some users might prefer it if we translated elements to
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* GLuints here. Others wouldn't...
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