tnl: Don't dereference NULL obj pointer in t_rebase_prims

Structurally the code is now similar to the handling of other
gl_buffer_object::obj pointers elsewhere in TNL.  The fixes tag is a
little bit misleading.  I think the change in that commit just exposes a
previously existing bug.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2746
Fixes: f3cce7087a ("mesa: don't ever bind NullBufferObj for glBindBuffer targets")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4512>
This commit is contained in:
Ian Romanick 2020-04-08 11:12:19 -07:00
parent 2e43b32e72
commit 7a03240b63
1 changed files with 11 additions and 8 deletions

View File

@ -151,16 +151,19 @@ void t_rebase_prims( struct gl_context *ctx,
} else if (ib) {
/* Unfortunately need to adjust each index individually.
*/
GLboolean map_ib = ib->obj &&
!ib->obj->Mappings[MAP_INTERNAL].Pointer;
void *ptr;
bool map_ib = false;
const void *ptr;
if (map_ib)
ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
ib->obj, MAP_INTERNAL);
if (ib->obj) {
if (!ib->obj->Mappings[MAP_INTERNAL].Pointer) {
ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
ib->obj, MAP_INTERNAL);
map_ib = true;
}
ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
} else
ptr = ib->ptr;
/* Some users might prefer it if we translated elements to
* GLuints here. Others wouldn't...