st/mesa: fix whitespace and add comment in st_DrawTex()

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2016-02-16 10:22:32 -07:00
parent 4277618235
commit 79ffe94c8b
1 changed files with 3 additions and 3 deletions

View File

@ -49,6 +49,7 @@ struct cached_shader
/**
* Simple linear list cache.
* Most of the time there'll only be one cached shader.
* XXX This should be per-st_context state.
*/
static struct cached_shader CachedShaders[MAX_SHADERS];
static GLuint NumCachedShaders = 0;
@ -99,6 +100,7 @@ lookup_shader(struct pipe_context *pipe,
return CachedShaders[i].handle;
}
static void
st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height)
@ -158,7 +160,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
if (!vbuffer) {
return;
}
z = CLAMP(z, 0.0f, 1.0f);
/* positions (in clip coords) */
@ -272,7 +274,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_set_viewport(cso, &vp);
}
util_draw_vertex_buffer(pipe, cso, vbuffer,
cso_get_aux_vertex_buffer_slot(cso),
offset, /* offset */
@ -280,7 +281,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
4, /* verts */
numAttribs); /* attribs/vert */
pipe_resource_reference(&vbuffer, NULL);
/* restore state */