st/mesa: fix whitespace and add comment in st_DrawTex()
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@ -49,6 +49,7 @@ struct cached_shader
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/**
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* Simple linear list cache.
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* Most of the time there'll only be one cached shader.
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* XXX This should be per-st_context state.
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*/
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static struct cached_shader CachedShaders[MAX_SHADERS];
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static GLuint NumCachedShaders = 0;
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@ -99,6 +100,7 @@ lookup_shader(struct pipe_context *pipe,
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return CachedShaders[i].handle;
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}
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static void
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st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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GLfloat width, GLfloat height)
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@ -158,7 +160,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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if (!vbuffer) {
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return;
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}
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z = CLAMP(z, 0.0f, 1.0f);
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/* positions (in clip coords) */
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@ -272,7 +274,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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cso_set_viewport(cso, &vp);
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}
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util_draw_vertex_buffer(pipe, cso, vbuffer,
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cso_get_aux_vertex_buffer_slot(cso),
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offset, /* offset */
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@ -280,7 +281,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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4, /* verts */
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numAttribs); /* attribs/vert */
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pipe_resource_reference(&vbuffer, NULL);
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/* restore state */
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