mesa/glsl: set and get cs layouts to and from shader_info

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2016-11-22 23:31:08 +11:00
parent b96bddae67
commit 79f07e87c9
4 changed files with 17 additions and 36 deletions

View File

@ -2008,21 +2008,21 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
*/
static void
link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
struct gl_linked_shader *linked_shader,
struct gl_program *gl_prog,
struct gl_shader **shader_list,
unsigned num_shaders)
{
for (int i = 0; i < 3; i++)
linked_shader->info.Comp.LocalSize[i] = 0;
linked_shader->info.Comp.LocalSizeVariable = false;
/* This function is called for all shader stages, but it only has an effect
* for compute shaders.
*/
if (linked_shader->Stage != MESA_SHADER_COMPUTE)
if (gl_prog->info.stage != MESA_SHADER_COMPUTE)
return;
for (int i = 0; i < 3; i++)
gl_prog->info.cs.local_size[i] = 0;
gl_prog->info.cs.local_size_variable = false;
/* From the ARB_compute_shader spec, in the section describing local size
* declarations:
*
@ -2037,9 +2037,9 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *shader = shader_list[sh];
if (shader->info.Comp.LocalSize[0] != 0) {
if (linked_shader->info.Comp.LocalSize[0] != 0) {
if (gl_prog->info.cs.local_size[0] != 0) {
for (int i = 0; i < 3; i++) {
if (linked_shader->info.Comp.LocalSize[i] !=
if (gl_prog->info.cs.local_size[i] !=
shader->info.Comp.LocalSize[i]) {
linker_error(prog, "compute shader defined with conflicting "
"local sizes\n");
@ -2048,11 +2048,11 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
}
}
for (int i = 0; i < 3; i++) {
linked_shader->info.Comp.LocalSize[i] =
gl_prog->info.cs.local_size[i] =
shader->info.Comp.LocalSize[i];
}
} else if (shader->info.Comp.LocalSizeVariable) {
if (linked_shader->info.Comp.LocalSize[0] != 0) {
if (gl_prog->info.cs.local_size[0] != 0) {
/* The ARB_compute_variable_group_size spec says:
*
* If one compute shader attached to a program declares a
@ -2064,7 +2064,7 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
"variable local group size\n");
return;
}
linked_shader->info.Comp.LocalSizeVariable = true;
gl_prog->info.cs.local_size_variable = true;
}
}
@ -2072,17 +2072,12 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
* since we already know we're in the right type of shader program
* for doing it.
*/
if (linked_shader->info.Comp.LocalSize[0] == 0 &&
!linked_shader->info.Comp.LocalSizeVariable) {
if (gl_prog->info.cs.local_size[0] == 0 &&
!gl_prog->info.cs.local_size_variable) {
linker_error(prog, "compute shader must contain a fixed or a variable "
"local group size\n");
return;
}
for (int i = 0; i < 3; i++)
prog->Comp.LocalSize[i] = linked_shader->info.Comp.LocalSize[i];
prog->Comp.LocalSizeVariable =
linked_shader->info.Comp.LocalSizeVariable;
}
@ -2212,7 +2207,7 @@ link_intrastage_shaders(void *mem_ctx,
link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_cs_input_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list,
num_shaders);

View File

@ -2759,20 +2759,10 @@ struct gl_shader_program
* _mesa_copy_linked_program_data().
*/
struct {
/**
* If this shader contains a compute stage, size specified using
* local_size_{x,y,z}. Otherwise undefined.
*/
unsigned LocalSize[3];
/**
* Size of shared variables accessed by the compute shader.
*/
unsigned SharedSize;
/**
* Whether a variable work group size has been specified.
*/
bool LocalSizeVariable;
} Comp;
/** Data shared by gl_program and gl_shader_program */

View File

@ -807,7 +807,8 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
return;
}
for (i = 0; i < 3; i++)
params[i] = shProg->Comp.LocalSize[i];
params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
Program->info.cs.local_size[i];
return;
}
case GL_PROGRAM_SEPARABLE:
@ -2213,10 +2214,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
break;
}
case MESA_SHADER_COMPUTE: {
for (int i = 0; i < 3; i++)
dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
dst->info.cs.shared_size = src->Comp.SharedSize;
dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable;
break;
}
default:

View File

@ -282,8 +282,6 @@ init_shader_program(struct gl_shader_program *prog)
prog->Geom.UsesEndPrimitive = false;
prog->Geom.UsesStreams = false;
prog->Comp.LocalSizeVariable = false;
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
exec_list_make_empty(&prog->EmptyUniformLocations);