panfrost: Use new varying linking

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5423>
This commit is contained in:
Alyssa Rosenzweig 2020-06-04 15:45:34 -04:00 committed by Marge Bot
parent 6ab87c55bc
commit 79e349abca
1 changed files with 53 additions and 226 deletions

View File

@ -1634,8 +1634,6 @@ panfrost_emit_streamout(struct panfrost_batch *batch, union mali_attr *slot,
unsigned max_size = target->buffer_size;
unsigned expected_size = slot->stride * count;
slot->size = MIN2(max_size, expected_size);
/* Grab the BO and bind it to the batch */
struct panfrost_bo *bo = pan_resource(target->buffer)->bo;
@ -1648,8 +1646,10 @@ panfrost_emit_streamout(struct panfrost_batch *batch, union mali_attr *slot,
PAN_BO_ACCESS_VERTEX_TILER |
PAN_BO_ACCESS_FRAGMENT);
/* We will have an offset applied to get alignment */
mali_ptr addr = bo->gpu + target->buffer_offset + (offset * slot->stride);
slot->elements = addr;
slot->elements = (addr & ~63) | MALI_ATTR_LINEAR;
slot->size = MIN2(max_size, expected_size) + (addr & 63);
}
/* Given a shader and buffer indices, link varying metadata together */
@ -2047,9 +2047,8 @@ panfrost_emit_varying_descriptor(struct panfrost_batch *batch,
{
/* Load the shaders */
struct panfrost_context *ctx = batch->ctx;
struct panfrost_device *device = pan_device(ctx->base.screen);
struct panfrost_device *dev = pan_device(ctx->base.screen);
struct panfrost_shader_state *vs, *fs;
unsigned int num_gen_varyings = 0;
size_t vs_size, fs_size;
/* Allocate the varying descriptor */
@ -2064,257 +2063,85 @@ panfrost_emit_varying_descriptor(struct panfrost_batch *batch,
fs_size);
struct pipe_stream_output_info *so = &vs->stream_output;
unsigned present = pan_varying_present(vs, fs, dev->quirks);
/* Check if this varying is linked by us. This is the case for
* general-purpose, non-captured varyings. If it is, link it. If it's
* not, use the provided stream out information to determine the
* offset, since it was already linked for us. */
for (unsigned i = 0; i < vs->varying_count; i++) {
gl_varying_slot loc = vs->varyings_loc[i];
unsigned gen_offsets[32];
memset(gen_offsets, 0, sizeof(gen_offsets));
bool special = is_special_varying(loc);
bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
unsigned gen_stride = 0;
assert(vs->varying_count < ARRAY_SIZE(gen_offsets));
assert(fs->varying_count < ARRAY_SIZE(gen_offsets));
if (captured) {
struct pipe_stream_output *o = pan_get_so(so, loc);
unsigned streamout_offsets[32];
unsigned dst_offset = o->dst_offset * 4; /* dwords */
vs->varyings[i].src_offset = dst_offset;
} else if (!special) {
vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
}
for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
streamout_offsets[i] = panfrost_streamout_offset(
so->stride[i],
ctx->streamout.offsets[i],
ctx->streamout.targets[i]);
}
/* Conversely, we need to set src_offset for the captured varyings.
* Here, the layout is defined by the stream out info, not us */
struct mali_attr_meta *ovs = (struct mali_attr_meta *)trans.cpu;
struct mali_attr_meta *ofs = ovs + vs->varying_count;
/* Link up with fragment varyings */
bool reads_point_coord = fs->reads_point_coord;
for (unsigned i = 0; i < vs->varying_count; i++) {
ovs[i] = panfrost_emit_varying(vs, fs, vs, present,
ctx->streamout.num_targets, streamout_offsets,
dev->quirks,
gen_offsets, &gen_stride, i, true, false);
}
for (unsigned i = 0; i < fs->varying_count; i++) {
gl_varying_slot loc = fs->varyings_loc[i];
unsigned src_offset;
signed vs_idx = -1;
/* Link up */
for (unsigned j = 0; j < vs->varying_count; ++j) {
if (vs->varyings_loc[j] == loc) {
vs_idx = j;
break;
}
}
/* Either assign or reuse */
if (vs_idx >= 0)
src_offset = vs->varyings[vs_idx].src_offset;
else
src_offset = 16 * (num_gen_varyings++);
fs->varyings[i].src_offset = src_offset;
if (has_point_coord(fs->point_sprite_mask, loc))
reads_point_coord = true;
ofs[i] = panfrost_emit_varying(fs, vs, vs, present,
ctx->streamout.num_targets, streamout_offsets,
dev->quirks,
gen_offsets, &gen_stride, i, false, true);
}
memcpy(trans.cpu, vs->varyings, vs_size);
memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
union mali_attr varyings[PIPE_MAX_ATTRIBS] = {0};
/* Figure out how many streamout buffers could be bound */
unsigned so_count = ctx->streamout.num_targets;
for (unsigned i = 0; i < vs->varying_count; i++) {
gl_varying_slot loc = vs->varyings_loc[i];
bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
if (!captured) continue;
struct pipe_stream_output *o = pan_get_so(so, loc);
so_count = MAX2(so_count, o->output_buffer + 1);
}
signed idx = so_count;
signed general = idx++;
signed gl_Position = idx++;
signed gl_PointSize = vs->writes_point_size ? (idx++) : -1;
signed gl_PointCoord = reads_point_coord ? (idx++) : -1;
signed gl_FrontFacing = fs->reads_face ? (idx++) : -1;
signed gl_FragCoord = (fs->reads_frag_coord &&
!(device->quirks & IS_BIFROST))
? (idx++) : -1;
unsigned xfb_base = pan_xfb_base(present);
struct panfrost_transfer T = panfrost_allocate_transient(batch,
sizeof(union mali_attr) * (xfb_base + ctx->streamout.num_targets));
union mali_attr *varyings = (union mali_attr *) T.cpu;
/* Emit the stream out buffers */
unsigned out_count = u_stream_outputs_for_vertices(ctx->active_prim,
ctx->vertex_count);
for (unsigned i = 0; i < so_count; ++i) {
if (i < ctx->streamout.num_targets) {
panfrost_emit_streamout(batch, &varyings[i],
so->stride[i],
ctx->streamout.offsets[i],
out_count,
ctx->streamout.targets[i]);
} else {
/* Emit a dummy buffer */
panfrost_emit_varyings(batch, &varyings[i],
so->stride[i] * 4,
out_count);
/* Clear the attribute type */
varyings[i].elements &= ~0xF;
}
for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
panfrost_emit_streamout(batch, &varyings[xfb_base + i],
so->stride[i],
ctx->streamout.offsets[i],
out_count,
ctx->streamout.targets[i]);
}
panfrost_emit_varyings(batch, &varyings[general],
num_gen_varyings * 16,
vertex_count);
mali_ptr varyings_p;
panfrost_emit_varyings(batch,
&varyings[pan_varying_index(present, PAN_VARY_GENERAL)],
gen_stride, vertex_count);
/* fp32 vec4 gl_Position */
varyings_p = panfrost_emit_varyings(batch, &varyings[gl_Position],
sizeof(float) * 4, vertex_count);
tiler_postfix->position_varying = varyings_p;
tiler_postfix->position_varying = panfrost_emit_varyings(batch,
&varyings[pan_varying_index(present, PAN_VARY_POSITION)],
sizeof(float) * 4, vertex_count);
if (panfrost_writes_point_size(ctx)) {
varyings_p = panfrost_emit_varyings(batch,
&varyings[gl_PointSize],
2, vertex_count);
primitive_size->pointer = varyings_p;
if (present & (1 << PAN_VARY_PSIZ)) {
primitive_size->pointer = panfrost_emit_varyings(batch,
&varyings[pan_varying_index(present, PAN_VARY_PSIZ)],
2, vertex_count);
}
if (gl_PointCoord >= 0)
varyings[gl_PointCoord].elements = MALI_VARYING_POINT_COORD;
pan_emit_special_input(varyings, present, PAN_VARY_PNTCOORD, MALI_VARYING_POINT_COORD);
pan_emit_special_input(varyings, present, PAN_VARY_FACE, MALI_VARYING_FRONT_FACING);
pan_emit_special_input(varyings, present, PAN_VARY_FRAGCOORD, MALI_VARYING_FRAG_COORD);
if (gl_FrontFacing >= 0)
varyings[gl_FrontFacing].elements = MALI_VARYING_FRONT_FACING;
if (gl_FragCoord >= 0)
varyings[gl_FragCoord].elements = MALI_VARYING_FRAG_COORD;
assert(!(device->quirks & IS_BIFROST) || !(reads_point_coord));
/* Let's go ahead and link varying meta to the buffer in question, now
* that that information is available. VARYING_SLOT_POS is mapped to
* gl_FragCoord for fragment shaders but gl_Positionf or vertex shaders
* */
panfrost_emit_varying_meta(trans.cpu, vs, general, gl_Position,
gl_PointSize, gl_PointCoord,
gl_FrontFacing);
panfrost_emit_varying_meta(trans.cpu + vs_size, fs, general,
gl_FragCoord, gl_PointSize,
gl_PointCoord, gl_FrontFacing);
/* Replace streamout */
struct mali_attr_meta *ovs = (struct mali_attr_meta *)trans.cpu;
struct mali_attr_meta *ofs = ovs + vs->varying_count;
for (unsigned i = 0; i < vs->varying_count; i++) {
gl_varying_slot loc = vs->varyings_loc[i];
/* If we write gl_PointSize from the vertex shader but don't
* consume it, no memory will be allocated for it, so if we
* attempted to write anyway we would dereference a NULL
* pointer on the GPU. Midgard seems fine with this; Bifrost
* faults. */
if (loc == VARYING_SLOT_PSIZ && !panfrost_writes_point_size(ctx))
ovs[i].format = MALI_VARYING_DISCARD;
bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
if (!captured)
continue;
struct pipe_stream_output *o = pan_get_so(so, loc);
ovs[i].index = o->output_buffer;
assert(o->stream == 0);
ovs[i].format = (vs->varyings[i].format & ~MALI_NR_CHANNELS(4))
| MALI_NR_CHANNELS(o->num_components);
if (device->quirks & HAS_SWIZZLES)
ovs[i].swizzle = panfrost_get_default_swizzle(o->num_components);
else
ovs[i].swizzle = panfrost_bifrost_swizzle(o->num_components);
/* Link to the fragment */
signed fs_idx = -1;
/* Link up */
for (unsigned j = 0; j < fs->varying_count; ++j) {
if (fs->varyings_loc[j] == loc) {
fs_idx = j;
break;
}
}
if (fs_idx >= 0) {
ofs[fs_idx].index = ovs[i].index;
ofs[fs_idx].format = ovs[i].format;
ofs[fs_idx].swizzle = ovs[i].swizzle;
}
}
/* Replace point sprite */
for (unsigned i = 0; i < fs->varying_count; i++) {
/* If we have a point sprite replacement, handle that here. We
* have to translate location first. TODO: Flip y in shader.
* We're already keying ... just time crunch .. */
if (has_point_coord(fs->point_sprite_mask,
fs->varyings_loc[i])) {
ofs[i].index = gl_PointCoord;
/* Swizzle out the z/w to 0/1 */
ofs[i].format = MALI_RG16F;
ofs[i].swizzle = panfrost_get_default_swizzle(2);
}
}
/* Fix up unaligned addresses */
for (unsigned i = 0; i < so_count; ++i) {
if (varyings[i].elements < MALI_RECORD_SPECIAL)
continue;
unsigned align = (varyings[i].elements & 63);
/* While we're at it, the SO buffers are linear */
if (!align) {
varyings[i].elements |= MALI_ATTR_LINEAR;
continue;
}
/* We need to adjust alignment */
varyings[i].elements &= ~63;
varyings[i].elements |= MALI_ATTR_LINEAR;
varyings[i].size += align;
for (unsigned v = 0; v < vs->varying_count; ++v) {
if (ovs[v].index != i)
continue;
ovs[v].src_offset = vs->varyings[v].src_offset + align;
}
for (unsigned f = 0; f < fs->varying_count; ++f) {
if (ofs[f].index != i)
continue;
ofs[f].src_offset = fs->varyings[f].src_offset + align;
}
}
varyings_p = panfrost_upload_transient(batch, varyings,
idx * sizeof(*varyings));
vertex_postfix->varyings = varyings_p;
tiler_postfix->varyings = varyings_p;
vertex_postfix->varyings = T.gpu;
tiler_postfix->varyings = T.gpu;
vertex_postfix->varying_meta = trans.gpu;
tiler_postfix->varying_meta = trans.gpu + vs_size;