v3d: check blit mask inside blit subpaths
Move the blit mask check (RGBA, Depth/Stencil) inside the blit paths
(stencil, TFU, TLB and render blit paths).
v2:
- Add missing Fixes tag (Iago)
Fixes: 1c76f6e755
("v3d: implement tile-based blit operation")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8304>
This commit is contained in:
parent
fcd5925612
commit
79bf06605d
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@ -57,13 +57,16 @@ v3d_blitter_save(struct v3d_context *v3d)
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v3d->streamout.targets);
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}
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static bool
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static void
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v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
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{
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struct v3d_context *v3d = v3d_context(ctx);
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struct v3d_resource *src = v3d_resource(info->src.resource);
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struct pipe_resource *tiled = NULL;
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if (!info->mask)
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return;
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if (!src->tiled) {
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struct pipe_box box = {
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.x = 0,
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@ -85,7 +88,7 @@ v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
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tiled = ctx->screen->resource_create(ctx->screen, &tmpl);
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if (!tiled) {
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fprintf(stderr, "Failed to create tiled blit temp\n");
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return false;
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return;
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}
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ctx->resource_copy_region(ctx,
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tiled, 0,
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@ -100,28 +103,30 @@ v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
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fprintf(stderr, "blit unsupported %s -> %s\n",
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util_format_short_name(info->src.resource->format),
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util_format_short_name(info->dst.resource->format));
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return false;
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return;
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}
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v3d_blitter_save(v3d);
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util_blitter_blit(v3d->blitter, info);
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pipe_resource_reference(&tiled, NULL);
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return true;
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info->mask = 0;
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}
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/* Implement stencil blits by reinterpreting the stencil data as an RGBA8888
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* or R8 texture.
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*/
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static void
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v3d_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
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v3d_stencil_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
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{
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struct v3d_context *v3d = v3d_context(ctx);
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struct v3d_resource *src = v3d_resource(info->src.resource);
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struct v3d_resource *dst = v3d_resource(info->dst.resource);
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enum pipe_format src_format, dst_format;
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if ((info->mask & PIPE_MASK_S) == 0)
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return;
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if (src->separate_stencil) {
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src = src->separate_stencil;
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src_format = PIPE_FORMAT_R8_UINT;
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@ -180,6 +185,8 @@ v3d_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
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pipe_surface_reference(&dst_surf, NULL);
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pipe_sampler_view_reference(&src_view, NULL);
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info->mask &= ~PIPE_MASK_S;
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}
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/* Disable level 0 write, just write following mipmaps */
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@ -348,14 +355,14 @@ v3d_generate_mipmap(struct pipe_context *pctx,
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true);
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}
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static bool
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v3d_tfu_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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static void
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v3d_tfu_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
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{
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int dst_width = u_minify(info->dst.resource->width0, info->dst.level);
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int dst_height = u_minify(info->dst.resource->height0, info->dst.level);
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if ((info->mask & PIPE_MASK_RGBA) == 0)
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return false;
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return;
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if (info->scissor_enable ||
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info->dst.box.x != 0 ||
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@ -366,17 +373,19 @@ v3d_tfu_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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info->src.box.y != 0 ||
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info->src.box.width != info->dst.box.width ||
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info->src.box.height != info->dst.box.height) {
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return false;
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return;
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}
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if (info->dst.format != info->src.format)
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return false;
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return;
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return v3d_tfu(pctx, info->dst.resource, info->src.resource,
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info->src.level,
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info->dst.level, info->dst.level,
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info->src.box.z, info->dst.box.z,
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false);
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if (v3d_tfu(pctx, info->dst.resource, info->src.resource,
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info->src.level,
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info->dst.level, info->dst.level,
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info->src.box.z, info->dst.box.z,
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false)) {
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info->mask &= ~PIPE_MASK_RGBA;
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}
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}
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static struct pipe_surface *
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@ -401,36 +410,36 @@ is_tile_unaligned(unsigned size, unsigned tile_size)
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return size & (tile_size - 1);
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}
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static bool
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v3d_tlb_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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static void
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v3d_tlb_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
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{
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struct v3d_context *v3d = v3d_context(pctx);
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struct v3d_screen *screen = v3d->screen;
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if (screen->devinfo.ver < 40)
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return false;
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return;
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if ((info->mask & PIPE_MASK_RGBA) == 0)
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return false;
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return;
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if (info->scissor_enable)
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return false;
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return;
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if (info->src.box.x != info->dst.box.x ||
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info->src.box.y != info->dst.box.y ||
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info->src.box.width != info->dst.box.width ||
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info->src.box.height != info->dst.box.height)
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return false;
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return;
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if (util_format_is_depth_or_stencil(info->dst.resource->format))
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return false;
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return;
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if (!v3d_rt_format_supported(&screen->devinfo, info->src.resource->format))
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return false;
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return;
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if (v3d_get_rt_format(&screen->devinfo, info->src.resource->format) !=
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v3d_get_rt_format(&screen->devinfo, info->dst.resource->format))
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return false;
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return;
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bool msaa = (info->src.resource->nr_samples > 1 ||
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info->dst.resource->nr_samples > 1);
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@ -439,7 +448,7 @@ v3d_tlb_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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if (is_msaa_resolve &&
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!v3d_format_supports_tlb_msaa_resolve(&screen->devinfo, info->src.resource->format))
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return false;
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return;
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v3d_flush_jobs_writing_resource(v3d, info->src.resource, V3D_FLUSH_DEFAULT, false);
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@ -466,7 +475,7 @@ v3d_tlb_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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info->dst.box.y + info->dst.box.height != dst_surface_height)) {
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pipe_surface_reference(&dst_surf, NULL);
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pipe_surface_reference(&src_surf, NULL);
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return false;
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return;
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}
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struct v3d_job *job = v3d_get_job(v3d, 1u, surfaces, NULL, src_surf);
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@ -496,7 +505,7 @@ v3d_tlb_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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pipe_surface_reference(&dst_surf, NULL);
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pipe_surface_reference(&src_surf, NULL);
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return true;
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info->mask &= ~PIPE_MASK_RGBA;
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}
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/* Optimal hardware path for blitting pixels.
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@ -508,19 +517,13 @@ v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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struct v3d_context *v3d = v3d_context(pctx);
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struct pipe_blit_info info = *blit_info;
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if (info.mask & PIPE_MASK_S) {
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v3d_stencil_blit(pctx, blit_info);
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info.mask &= ~PIPE_MASK_S;
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}
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v3d_tfu_blit(pctx, &info);
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if (v3d_tfu_blit(pctx, blit_info))
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info.mask &= ~PIPE_MASK_RGBA;
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v3d_tlb_blit(pctx, &info);
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if (v3d_tlb_blit(pctx, blit_info))
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info.mask &= ~PIPE_MASK_RGBA;
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v3d_stencil_blit(pctx, &info);
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if (info.mask)
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v3d_render_blit(pctx, &info);
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v3d_render_blit(pctx, &info);
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/* Flush our blit jobs immediately. They're unlikely to get reused by
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* normal drawing or other blits, and without flushing we can easily
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