gallium/docs: Opcode refs.

There is a very real possibility that I may be enjoying this too much.
This commit is contained in:
Corbin Simpson 2010-02-02 17:07:26 -08:00
parent 17c2a44761
commit 797dcc04e5
1 changed files with 5 additions and 4 deletions

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@ -1437,9 +1437,10 @@ DirectX 10 uses HALF_INTEGER.
Texture Sampling and Texture Formats
------------------------------------
This table shows how texture image components are returned as (x,y,z,w)
tuples by TGSI texture instructions, such as TEX, TXD, and TXP.
For reference, OpenGL and Direct3D conventions are shown as well.
This table shows how texture image components are returned as (x,y,z,w) tuples
by TGSI texture instructions, such as :opcode:`TEX`, :opcode:`TXD`, and
:opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as
well.
+--------------------+--------------+--------------------+--------------+
| Texture Components | Gallium | OpenGL | Direct3D 9 |
@ -1469,4 +1470,4 @@ For reference, OpenGL and Direct3D conventions are shown as well.
.. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.