gallium/docs: Opcode refs.
There is a very real possibility that I may be enjoying this too much.
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@ -1437,9 +1437,10 @@ DirectX 10 uses HALF_INTEGER.
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Texture Sampling and Texture Formats
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------------------------------------
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This table shows how texture image components are returned as (x,y,z,w)
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tuples by TGSI texture instructions, such as TEX, TXD, and TXP.
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For reference, OpenGL and Direct3D conventions are shown as well.
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This table shows how texture image components are returned as (x,y,z,w) tuples
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by TGSI texture instructions, such as :opcode:`TEX`, :opcode:`TXD`, and
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:opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as
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well.
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+--------------------+--------------+--------------------+--------------+
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| Texture Components | Gallium | OpenGL | Direct3D 9 |
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@ -1469,4 +1470,4 @@ For reference, OpenGL and Direct3D conventions are shown as well.
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.. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
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.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
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or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
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or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
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