etnaviv: use the correct uniform dirty bits
Found during code inspection. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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@ -577,12 +577,12 @@ etna_emit_state(struct etna_context *ctx)
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static const uint32_t uniform_dirty_bits =
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ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;
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if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
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if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
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etna_uniforms_write(
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ctx, ctx->shader.vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX],
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ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size);
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if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
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if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
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etna_uniforms_write(
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ctx, ctx->shader.fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT],
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ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size);
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