etnaviv: use the correct uniform dirty bits

Found during code inspection.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Christian Gmeiner 2019-05-09 22:24:22 +02:00
parent c82dcf89ae
commit 78fb5594be
1 changed files with 2 additions and 2 deletions

View File

@ -577,12 +577,12 @@ etna_emit_state(struct etna_context *ctx)
static const uint32_t uniform_dirty_bits =
ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;
if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
etna_uniforms_write(
ctx, ctx->shader.vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX],
ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size);
if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
etna_uniforms_write(
ctx, ctx->shader.fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT],
ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size);