mesa: reduce the size of gl_image_unit (v2)
gl_context::ImageUnits: 6144 -> 4608 bytes v2: use ASSERT_BITFIELD_SIZE Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -4685,7 +4685,7 @@ struct gl_image_unit
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/**
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/**
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* Level of the texture object bound to this unit.
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* Level of the texture object bound to this unit.
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*/
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*/
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GLuint Level;
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GLubyte Level;
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/**
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/**
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* \c GL_TRUE if the whole level is bound as an array of layers, \c
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* \c GL_TRUE if the whole level is bound as an array of layers, \c
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@ -4698,13 +4698,13 @@ struct gl_image_unit
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* Layer of the texture object bound to this unit as specified by the
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* Layer of the texture object bound to this unit as specified by the
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* application.
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* application.
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*/
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*/
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GLuint Layer;
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GLushort Layer;
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/**
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/**
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* Layer of the texture object bound to this unit, or zero if the
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* Layer of the texture object bound to this unit, or zero if
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* whole level is bound.
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* Layered == false.
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*/
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*/
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GLuint _Layer;
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GLushort _Layer;
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/**
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/**
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* Access allowed to this texture image. Either \c GL_READ_ONLY,
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* Access allowed to this texture image. Either \c GL_READ_ONLY,
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@ -4722,8 +4722,7 @@ struct gl_image_unit
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/**
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/**
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* Mesa format corresponding to \c Format.
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* Mesa format corresponding to \c Format.
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*/
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*/
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mesa_format _ActualFormat;
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mesa_format _ActualFormat:16;
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};
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};
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/**
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/**
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@ -464,6 +464,8 @@ _mesa_init_image_units(struct gl_context *ctx)
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{
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{
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unsigned i;
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unsigned i;
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ASSERT_BITFIELD_SIZE(struct gl_image_unit, Format, MESA_FORMAT_COUNT);
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for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i)
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for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i)
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ctx->ImageUnits[i] = _mesa_default_image_unit(ctx);
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ctx->ImageUnits[i] = _mesa_default_image_unit(ctx);
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}
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}
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