nvc0: reset the instanced elements state when doing blit using 3d engine
Since we update num_vtxelts here, we could otherwise end up with stale instancing information in the upper bits which wouldn't otherwise get reset. (Also we run the risk of the previous draw having set the first element as instanced.) This appears as one of the causes for the test pointed out in fdo#90363 to fail on nvc0. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: mesa-stable@lists.freedesktop.org
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@ -1152,6 +1152,12 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
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NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 |
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NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
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}
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if (nvc0->state.instance_elts) {
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nvc0->state.instance_elts = 0;
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BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
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PUSH_DATA (push, n);
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PUSH_DATA (push, 0);
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}
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nvc0->state.num_vtxelts = 2;
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for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
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