glsl: add support for caching subroutines
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
0057de58f9
commit
787535fb11
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@ -207,6 +207,68 @@ decode_type_from_blob(struct blob_reader *blob)
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}
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}
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static void
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write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
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{
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[i];
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if (!sh)
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continue;
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struct gl_program *glprog = sh->Program;
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blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
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blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
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blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
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for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
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int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
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blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
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blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
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blob_write_uint32(metadata, num_types);
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for (int k = 0; k < num_types; k++) {
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encode_type_to_blob(metadata,
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glprog->sh.SubroutineFunctions[j].types[k]);
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}
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}
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}
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}
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static void
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read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
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{
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struct gl_subroutine_function *subs;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[i];
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if (!sh)
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continue;
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struct gl_program *glprog = sh->Program;
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glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
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glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
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glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
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subs = rzalloc_array(prog, struct gl_subroutine_function,
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glprog->sh.NumSubroutineFunctions);
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glprog->sh.SubroutineFunctions = subs;
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for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
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subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
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subs[j].index = (int) blob_read_uint32(metadata);
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subs[j].num_compat_types = (int) blob_read_uint32(metadata);
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subs[j].types = rzalloc_array(prog, const struct glsl_type *,
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subs[j].num_compat_types);
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for (int k = 0; k < subs[j].num_compat_types; k++) {
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subs[j].types[k] = decode_type_from_blob(metadata);
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}
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}
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}
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}
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static void
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write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
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{
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@ -499,11 +561,29 @@ read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
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read_hash_table(metadata, prog->FragDataIndexBindings);
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}
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static void
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write_shader_subroutine_index(struct blob *metadata,
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struct gl_linked_shader *sh,
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struct gl_program_resource *res)
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{
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assert(sh);
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for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
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if (strcmp(((gl_subroutine_function *)res->Data)->name,
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sh->Program->sh.SubroutineFunctions[j].name) == 0) {
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blob_write_uint32(metadata, j);
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break;
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}
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}
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}
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static void
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write_program_resource_data(struct blob *metadata,
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struct gl_shader_program *prog,
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struct gl_program_resource *res)
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{
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struct gl_linked_shader *sh;
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switch(res->Type) {
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case GL_PROGRAM_INPUT:
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case GL_PROGRAM_OUTPUT: {
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@ -554,6 +634,16 @@ write_program_resource_data(struct blob *metadata,
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}
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}
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break;
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case GL_VERTEX_SUBROUTINE:
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case GL_TESS_CONTROL_SUBROUTINE:
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case GL_TESS_EVALUATION_SUBROUTINE:
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case GL_GEOMETRY_SUBROUTINE:
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case GL_FRAGMENT_SUBROUTINE:
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case GL_COMPUTE_SUBROUTINE:
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sh =
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prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
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write_shader_subroutine_index(metadata, sh, res);
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break;
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default:
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assert(!"Support for writing resource not yet implemented.");
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}
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@ -564,6 +654,8 @@ read_program_resource_data(struct blob_reader *metadata,
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struct gl_shader_program *prog,
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struct gl_program_resource *res)
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{
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struct gl_linked_shader *sh;
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switch(res->Type) {
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case GL_PROGRAM_INPUT:
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case GL_PROGRAM_OUTPUT: {
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@ -601,6 +693,17 @@ read_program_resource_data(struct blob_reader *metadata,
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res->Data = &prog->last_vert_prog->
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sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
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break;
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case GL_VERTEX_SUBROUTINE:
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case GL_TESS_CONTROL_SUBROUTINE:
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case GL_TESS_EVALUATION_SUBROUTINE:
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case GL_GEOMETRY_SUBROUTINE:
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case GL_FRAGMENT_SUBROUTINE:
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case GL_COMPUTE_SUBROUTINE:
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sh =
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prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
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res->Data =
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&sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
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break;
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default:
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assert(!"Support for reading resource not yet implemented.");
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}
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@ -817,6 +920,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
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write_uniform_remap_table(metadata, prog);
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write_subroutines(metadata, prog);
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write_program_resource_list(metadata, prog);
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char sha1_buf[41];
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@ -924,6 +1029,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
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read_uniform_remap_table(&metadata, prog);
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read_subroutines(&metadata, prog);
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read_program_resource_list(&metadata, prog);
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if (metadata.current != metadata.end || metadata.overrun) {
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