glsl: add support for caching subroutines

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2016-03-22 21:54:27 +11:00 committed by Timothy Arceri
parent 0057de58f9
commit 787535fb11
1 changed files with 107 additions and 0 deletions

View File

@ -207,6 +207,68 @@ decode_type_from_blob(struct blob_reader *blob)
}
}
static void
write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (!sh)
continue;
struct gl_program *glprog = sh->Program;
blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
blob_write_uint32(metadata, num_types);
for (int k = 0; k < num_types; k++) {
encode_type_to_blob(metadata,
glprog->sh.SubroutineFunctions[j].types[k]);
}
}
}
}
static void
read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
{
struct gl_subroutine_function *subs;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (!sh)
continue;
struct gl_program *glprog = sh->Program;
glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
subs = rzalloc_array(prog, struct gl_subroutine_function,
glprog->sh.NumSubroutineFunctions);
glprog->sh.SubroutineFunctions = subs;
for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
subs[j].index = (int) blob_read_uint32(metadata);
subs[j].num_compat_types = (int) blob_read_uint32(metadata);
subs[j].types = rzalloc_array(prog, const struct glsl_type *,
subs[j].num_compat_types);
for (int k = 0; k < subs[j].num_compat_types; k++) {
subs[j].types[k] = decode_type_from_blob(metadata);
}
}
}
}
static void
write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
{
@ -499,11 +561,29 @@ read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
read_hash_table(metadata, prog->FragDataIndexBindings);
}
static void
write_shader_subroutine_index(struct blob *metadata,
struct gl_linked_shader *sh,
struct gl_program_resource *res)
{
assert(sh);
for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
if (strcmp(((gl_subroutine_function *)res->Data)->name,
sh->Program->sh.SubroutineFunctions[j].name) == 0) {
blob_write_uint32(metadata, j);
break;
}
}
}
static void
write_program_resource_data(struct blob *metadata,
struct gl_shader_program *prog,
struct gl_program_resource *res)
{
struct gl_linked_shader *sh;
switch(res->Type) {
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT: {
@ -554,6 +634,16 @@ write_program_resource_data(struct blob *metadata,
}
}
break;
case GL_VERTEX_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
sh =
prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
write_shader_subroutine_index(metadata, sh, res);
break;
default:
assert(!"Support for writing resource not yet implemented.");
}
@ -564,6 +654,8 @@ read_program_resource_data(struct blob_reader *metadata,
struct gl_shader_program *prog,
struct gl_program_resource *res)
{
struct gl_linked_shader *sh;
switch(res->Type) {
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT: {
@ -601,6 +693,17 @@ read_program_resource_data(struct blob_reader *metadata,
res->Data = &prog->last_vert_prog->
sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
break;
case GL_VERTEX_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
sh =
prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
res->Data =
&sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
break;
default:
assert(!"Support for reading resource not yet implemented.");
}
@ -817,6 +920,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
write_uniform_remap_table(metadata, prog);
write_subroutines(metadata, prog);
write_program_resource_list(metadata, prog);
char sha1_buf[41];
@ -924,6 +1029,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
read_uniform_remap_table(&metadata, prog);
read_subroutines(&metadata, prog);
read_program_resource_list(&metadata, prog);
if (metadata.current != metadata.end || metadata.overrun) {