fixes for andree's drawarrays problems

This commit is contained in:
Keith Whitwell 1999-11-19 00:03:27 +00:00
parent 653c83b9b4
commit 784657c379
1 changed files with 18 additions and 7 deletions

View File

@ -1,4 +1,4 @@
/* $Id: varray.c,v 1.16 1999/11/18 23:56:04 brianp Exp $ */
/* $Id: varray.c,v 1.17 1999/11/19 00:03:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -505,14 +505,23 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
* rendering to keep it turned on.
*/
relock = ctx->CompileCVAFlag;
ctx->CompileCVAFlag = 0;
if (!elt->pipeline_valid || relock)
if (relock) {
ctx->CompileCVAFlag = 0;
elt->pipeline_valid = 0;
}
if (!elt->pipeline_valid)
gl_build_immediate_pipeline( ctx );
required = elt->inputs;
fallback = (elt->inputs & ~ctx->Array.Summary);
/* The translate function doesn't do anything about size. It
* just ensures that type and stride come out right.
*/
IM->v.Obj.size = ctx->Array.Vertex.Size;
if (required & VERT_RGBA)
{
Color = &ctx->Array.Color;
@ -587,8 +596,6 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
VB->Material = IM->Material;
VB->BoundsPtr = 0;
IM->v.Obj.size = ctx->Array.Vertex.Size; /* added by Andree Borrmann */
while (remaining > 0) {
GLint vbspace = VB_MAX - VB_START;
GLuint count, n;
@ -675,7 +682,6 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
/* Transform and render.
*/
gl_run_pipeline( VB );
gl_flush_vb( ctx, "DrawArrays" ); /* added by Andree Borrmann */
gl_reset_vb( VB );
ctx->Array.Flag[count] = ctx->Array.Flags;
@ -685,7 +691,12 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
remaining -= n;
}
ctx->CompileCVAFlag = relock;
gl_reset_input( ctx );
if (relock) {
ctx->CompileCVAFlag = relock;
elt->pipeline_valid = 0;
}
}
else if (ctx->Array.Vertex.Enabled)
{