r600g: Handle texture fetch instructions with swizzle on source register

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
This commit is contained in:
Fabian Bieler 2011-03-23 18:12:44 +01:00 committed by Henri Verbeet
parent 8752824f27
commit 78037d95da
1 changed files with 20 additions and 10 deletions

View File

@ -1526,9 +1526,11 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
unsigned src_gpr;
int r, i;
int opcode;
boolean src_not_temp =
/* Texture fetch instructions can only use gprs as source. */
const boolean src_requires_loading =
inst->Src[0].Register.File != TGSI_FILE_TEMPORARY &&
inst->Src[0].Register.File != TGSI_FILE_INPUT;
boolean src_loaded = FALSE;
src_gpr = ctx->file_offset[inst->Src[0].Register.File] + inst->Src[0].Register.Index;
@ -1570,7 +1572,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
r = r600_bc_add_alu(ctx->bc, &alu);
if (r)
return r;
src_not_temp = FALSE;
src_loaded = TRUE;
src_gpr = ctx->temp_reg;
}
@ -1655,11 +1657,11 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
if (r)
return r;
src_not_temp = FALSE;
src_loaded = TRUE;
src_gpr = ctx->temp_reg;
}
if (src_not_temp) {
if (src_requires_loading && !src_loaded) {
for (i = 0; i < 4; i++) {
memset(&alu, 0, sizeof(struct r600_bc_alu));
alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
@ -1673,6 +1675,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
if (r)
return r;
}
src_loaded = TRUE;
src_gpr = ctx->temp_reg;
}
@ -1691,10 +1694,17 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.dst_sel_y = (inst->Dst[0].Register.WriteMask & 2) ? 1 : 7;
tex.dst_sel_z = (inst->Dst[0].Register.WriteMask & 4) ? 2 : 7;
tex.dst_sel_w = (inst->Dst[0].Register.WriteMask & 8) ? 3 : 7;
tex.src_sel_x = 0;
tex.src_sel_y = 1;
tex.src_sel_z = 2;
tex.src_sel_w = 3;
if (src_loaded) {
tex.src_sel_x = 0;
tex.src_sel_y = 1;
tex.src_sel_z = 2;
tex.src_sel_w = 3;
} else {
tex.src_sel_x = ctx->src[0].swizzle[0];
tex.src_sel_y = ctx->src[0].swizzle[1];
tex.src_sel_z = ctx->src[0].swizzle[2];
tex.src_sel_w = ctx->src[0].swizzle[3];
}
if (inst->Texture.Texture == TGSI_TEXTURE_CUBE) {
tex.src_sel_x = 1;
@ -1712,12 +1722,12 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
if (inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY) {
tex.coord_type_z = 0;
tex.src_sel_z = 1;
tex.src_sel_z = tex.src_sel_y;
} else if (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY)
tex.coord_type_z = 0;
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D || inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D)
tex.src_sel_w = 2;
tex.src_sel_w = tex.src_sel_z;
r = r600_bc_add_tex(ctx->bc, &tex);
if (r)