more GL_ARB_vertex/fragment_program bits

This commit is contained in:
Brian Paul 2003-04-18 01:56:11 +00:00
parent 5e92a7c745
commit 77eec61e21
2 changed files with 139 additions and 6 deletions

View File

@ -1,5 +1,3 @@
/* $Id: enable.c,v 1.77 2003/03/21 13:18:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@ -915,6 +913,16 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->Stencil.TestTwoSide = state;
break;
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION(ARB_fragment_program, cap);
if (ctx->FragmentProgram.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_TEXTURE);
ctx->FragmentProgram.Enabled = state;
break;
#endif /* FEATURE_ARB_fragment_program */
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@ -1306,6 +1314,11 @@ _mesa_IsEnabled( GLenum cap )
CHECK_EXTENSION(EXT_stencil_two_side);
return ctx->Stencil.TestTwoSide;
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
return ctx->FragmentProgram.Enabled;
#endif /* FEATURE_ARB_fragment_program */
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
return GL_FALSE;

View File

@ -1517,7 +1517,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = ENUM_TO_BOOL(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
/* GL_ARB_vertex_buffer_object */
#if FEATURE_ARB_vertex_buffer_object
case GL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
*params = INT_TO_BOOL(ctx->Array.ArrayBufferBinding);
@ -1562,6 +1562,36 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
*params = INT_TO_BOOL(ctx->Array.ElementArrayBufferBinding);
break;
#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION_B(ARB_fragment_program, pname);
*params = ctx->FragmentProgram.Enabled;
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXTENSION_B(ARB_fragment_program, pname);
params[0] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[0]);
params[1] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[4]);
params[2] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[8]);
params[3] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[12]);
params[4] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[1]);
params[5] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[5]);
params[6] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[9]);
params[7] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[13]);
params[8] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[2]);
params[9] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[6]);
params[10] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[10]);
params[11] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[14]);
params[12] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[3]);
params[13] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[7]);
params[14] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[11]);
params[15] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[15]);
break;
/* Remaining ARB_fragment_program queries alias with
* the GL_NV_fragment_program queries.
*/
#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
@ -2973,7 +3003,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
/* GL_ARB_vertex_buffer_object */
#if FEATURE_ARB_vertex_buffer_object
case GL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
*params = (GLdouble) ctx->Array.ArrayBufferBinding;
@ -3018,6 +3048,36 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
*params = (GLdouble) ctx->Array.ElementArrayBufferBinding;
break;
#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION_D(ARB_fragment_program, pname);
*params = (GLdouble) ctx->FragmentProgram.Enabled;
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXTENSION_D(ARB_fragment_program, pname);
params[0] = ctx->CurrentStack->Top->m[0];
params[1] = ctx->CurrentStack->Top->m[4];
params[2] = ctx->CurrentStack->Top->m[8];
params[3] = ctx->CurrentStack->Top->m[12];
params[4] = ctx->CurrentStack->Top->m[1];
params[5] = ctx->CurrentStack->Top->m[5];
params[6] = ctx->CurrentStack->Top->m[9];
params[7] = ctx->CurrentStack->Top->m[13];
params[8] = ctx->CurrentStack->Top->m[2];
params[9] = ctx->CurrentStack->Top->m[6];
params[10] = ctx->CurrentStack->Top->m[10];
params[11] = ctx->CurrentStack->Top->m[14];
params[12] = ctx->CurrentStack->Top->m[3];
params[13] = ctx->CurrentStack->Top->m[7];
params[14] = ctx->CurrentStack->Top->m[11];
params[15] = ctx->CurrentStack->Top->m[15];
break;
/* Remaining ARB_fragment_program queries alias with
* the GL_NV_fragment_program queries.
*/
#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
@ -4405,7 +4465,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
/* GL_ARB_vertex_buffer_object */
#if FEATURE_ARB_vertex_buffer_object
case GL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
*params = (GLfloat) ctx->Array.ArrayBufferBinding;
@ -4450,6 +4510,36 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
*params = (GLfloat) ctx->Array.ElementArrayBufferBinding;
break;
#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION_F(ARB_fragment_program, pname);
*params = (GLfloat) ctx->FragmentProgram.Enabled;
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXTENSION_F(ARB_fragment_program, pname);
params[0] = ctx->CurrentStack->Top->m[0];
params[1] = ctx->CurrentStack->Top->m[4];
params[2] = ctx->CurrentStack->Top->m[8];
params[3] = ctx->CurrentStack->Top->m[12];
params[4] = ctx->CurrentStack->Top->m[1];
params[5] = ctx->CurrentStack->Top->m[5];
params[6] = ctx->CurrentStack->Top->m[9];
params[7] = ctx->CurrentStack->Top->m[13];
params[8] = ctx->CurrentStack->Top->m[2];
params[9] = ctx->CurrentStack->Top->m[6];
params[10] = ctx->CurrentStack->Top->m[10];
params[11] = ctx->CurrentStack->Top->m[14];
params[12] = ctx->CurrentStack->Top->m[3];
params[13] = ctx->CurrentStack->Top->m[7];
params[14] = ctx->CurrentStack->Top->m[11];
params[15] = ctx->CurrentStack->Top->m[15];
break;
/* Remaining ARB_fragment_program queries alias with
* the GL_NV_fragment_program queries.
*/
#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
@ -5875,7 +5965,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
/* GL_ARB_vertex_buffer_object */
#if FEATURE_ARB_vertex_buffer_object
case GL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
*params = (GLint) ctx->Array.ArrayBufferBinding;
@ -5920,6 +6010,36 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
*params = (GLint) ctx->Array.ElementArrayBufferBinding;
break;
#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION_I(ARB_fragment_program, pname);
*params = ctx->FragmentProgram.Enabled;
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXTENSION_I(ARB_fragment_program, pname);
params[0] = (GLint) ctx->CurrentStack->Top->m[0];
params[1] = (GLint) ctx->CurrentStack->Top->m[4];
params[2] = (GLint) ctx->CurrentStack->Top->m[8];
params[3] = (GLint) ctx->CurrentStack->Top->m[12];
params[4] = (GLint) ctx->CurrentStack->Top->m[1];
params[5] = (GLint) ctx->CurrentStack->Top->m[5];
params[6] = (GLint) ctx->CurrentStack->Top->m[9];
params[7] = (GLint) ctx->CurrentStack->Top->m[13];
params[8] = (GLint) ctx->CurrentStack->Top->m[2];
params[9] = (GLint) ctx->CurrentStack->Top->m[6];
params[10] = (GLint) ctx->CurrentStack->Top->m[10];
params[11] = (GLint) ctx->CurrentStack->Top->m[14];
params[12] = (GLint) ctx->CurrentStack->Top->m[3];
params[13] = (GLint) ctx->CurrentStack->Top->m[7];
params[14] = (GLint) ctx->CurrentStack->Top->m[11];
params[15] = (GLint) ctx->CurrentStack->Top->m[15];
break;
/* Remaining ARB_fragment_program queries alias with
* the GL_NV_fragment_program queries.
*/
#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);