mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT

v2: move the flagging from intel_bufferobj_data to intel_bufferobj_alloc_buffer

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák 2013-04-26 14:21:09 +02:00
parent 081c789c3e
commit 77d8fbcfd4
13 changed files with 41 additions and 14 deletions

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@ -152,6 +152,7 @@ brwCreateContext(int api,
ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
ctx->DriverFlags.NewRasterizerDiscard = BRW_NEW_RASTERIZER_DISCARD;
ctx->DriverFlags.NewUniformBuffer = BRW_NEW_UNIFORM_BUFFER;
ctx->Const.MaxDualSourceDrawBuffers = 1;
ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;

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@ -153,6 +153,7 @@ enum brw_state_id {
BRW_STATE_TRANSFORM_FEEDBACK,
BRW_STATE_RASTERIZER_DISCARD,
BRW_STATE_STATS_WM,
BRW_STATE_UNIFORM_BUFFER
};
#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
@ -184,6 +185,7 @@ enum brw_state_id {
#define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
#define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
#define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
#define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
struct brw_state_flags {
/** State update flags signalled by mesa internals */

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@ -372,6 +372,7 @@ static struct dirty_bit_map brw_bits[] = {
DEFINE_BIT(BRW_NEW_VUE_MAP_GEOM_OUT),
DEFINE_BIT(BRW_NEW_TRANSFORM_FEEDBACK),
DEFINE_BIT(BRW_NEW_RASTERIZER_DISCARD),
DEFINE_BIT(BRW_NEW_UNIFORM_BUFFER),
{0, 0, 0}
};

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@ -122,9 +122,8 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
const struct brw_tracked_state brw_vs_ubo_surfaces = {
.dirty = {
.mesa = (_NEW_PROGRAM |
_NEW_BUFFER_OBJECT),
.brw = BRW_NEW_BATCH,
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
.cache = 0,
},
.emit = brw_upload_vs_ubo_surfaces,

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@ -1564,9 +1564,8 @@ brw_upload_wm_ubo_surfaces(struct brw_context *brw)
const struct brw_tracked_state brw_wm_ubo_surfaces = {
.dirty = {
.mesa = (_NEW_PROGRAM |
_NEW_BUFFER_OBJECT),
.brw = BRW_NEW_BATCH,
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
.cache = 0,
},
.emit = brw_upload_wm_ubo_surfaces,

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@ -39,6 +39,10 @@
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#ifndef I915
#include "brw_context.h"
#endif
static GLboolean
intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj);
@ -49,6 +53,15 @@ intel_bufferobj_alloc_buffer(struct intel_context *intel,
{
intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
intel_obj->Base.Size, 64);
#ifndef I915
/* the buffer might be bound as a uniform buffer, need to update it
*/
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->state.dirty.brw |= BRW_NEW_UNIFORM_BUFFER;
}
#endif
}
static void

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@ -2060,7 +2060,8 @@ set_ubo_binding(struct gl_context *ctx,
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
binding->Offset = offset;

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@ -3333,6 +3333,12 @@ struct gl_driver_flags
/** gl_context::RasterDiscard */
GLbitfield NewRasterizerDiscard;
/**
* gl_context::UniformBufferBindings
* gl_shader_program::UniformBlocks
*/
GLbitfield NewUniformBuffer;
};
struct gl_uniform_buffer_binding

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@ -631,7 +631,9 @@ _mesa_UniformBlockBinding(GLuint program,
uniformBlockBinding) {
int i;
FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
for (i = 0; i < MESA_SHADER_TYPES; i++) {

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@ -217,8 +217,8 @@ static void bind_vs_ubos(struct st_context *st)
const struct st_tracked_state st_bind_vs_ubos = {
"st_bind_vs_ubos",
{
(_NEW_PROGRAM | _NEW_BUFFER_OBJECT),
ST_NEW_VERTEX_PROGRAM,
_NEW_PROGRAM,
ST_NEW_VERTEX_PROGRAM | ST_NEW_UNIFORM_BUFFER,
},
bind_vs_ubos
};
@ -231,14 +231,13 @@ static void bind_fs_ubos(struct st_context *st)
return;
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
}
const struct st_tracked_state st_bind_fs_ubos = {
"st_bind_fs_ubos",
{
(_NEW_PROGRAM | _NEW_BUFFER_OBJECT),
ST_NEW_FRAGMENT_PROGRAM,
_NEW_PROGRAM,
ST_NEW_FRAGMENT_PROGRAM | ST_NEW_UNIFORM_BUFFER,
},
bind_fs_ubos
};

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@ -247,9 +247,11 @@ st_bufferobj_data(struct gl_context *ctx,
if (data)
pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
return GL_TRUE;
}
/* BufferData may change a uniform buffer, need to update it */
st->dirty.st |= ST_NEW_UNIFORM_BUFFER;
return GL_TRUE;
}

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@ -209,6 +209,7 @@ static void st_init_driver_flags(struct gl_driver_flags *f)
{
f->NewArray = ST_NEW_VERTEX_ARRAYS;
f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
}
struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,

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@ -51,6 +51,7 @@ struct u_upload_mgr;
#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
#define ST_NEW_VERTEX_ARRAYS (1 << 6)
#define ST_NEW_RASTERIZER (1 << 7)
#define ST_NEW_UNIFORM_BUFFER (1 << 8)
struct st_state_flags {