added code to initialize shininess tables

This commit is contained in:
Brian Paul 2000-06-28 04:20:21 +00:00
parent 904ecb2355
commit 77d61af876
1 changed files with 6 additions and 1 deletions

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.74 2000/06/27 23:38:45 brianp Exp $ */
/* $Id: context.c,v 1.75 2000/06/28 04:20:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1006,6 +1006,11 @@ init_attrib_groups( GLcontext *ctx )
ctx->ShineTable[i]->refcount++;
}
gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );
/* Line group */
ctx->Line.SmoothFlag = GL_FALSE;