added code to initialize shininess tables
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.74 2000/06/27 23:38:45 brianp Exp $ */
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/* $Id: context.c,v 1.75 2000/06/28 04:20:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1006,6 +1006,11 @@ init_attrib_groups( GLcontext *ctx )
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ctx->ShineTable[i]->refcount++;
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}
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gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
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gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
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gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
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gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );
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/* Line group */
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ctx->Line.SmoothFlag = GL_FALSE;
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